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The Paradigm Template

Blue, do you mean the font or the name itself? I'll agree that the font is a little iffy; I didn't spend as much time picking a nice one as I should've, but I wanted to get something up and had something else to do. I'll look at it later, although I don't know if I care enough to change it. :x

Thanks, TREG. :)
 
Ewwl you gave it the ugly name :(

I still think the albino chick fixing her glasses shows how easily these can be worked, the whole style is fantastic, the simplicity to play with these are just too fun.  I don't want to use these for my battle sprites, as I stated, anymore.  I kind of wanna drop Quarterman for that project, use it for the other still, but use these for the main project XD
 
Bah, people don't like the name? I think Blue might've been complaining about it too, but his post confused me. :( Fine, maybe I'll change it; I recognize that I am terrible at naming things. Who else hates it? It seemed kind of appropriate because a template is sort of like a game's paradigm in a way!

And yeah, the more I work with 16x16 graphics, the more I love them. It's so much easier, and that makes it much more fun to work with. I actually drew all the poses in the sample without even referencing the template ones (except for the turned heads), although it's nice to have how to do it worked out. You can make hands that size do more than you'd think with a bit of practice (oh god that sounds dirty), and the arms and legs are really easy to pose. I feel like I'd be fine drawing new poses on the fly for whatever the current cutscene requires, and it's a great feeling.

But yeah, I don't get why more people don't use low-resolution graphics. The SNES era proved that they can look great, and it makes drawing and customizing your own graphics way more doable. I'll probably start trying tilesets in the near future, although unfortunately I won't be letting people use 'em.
 
The reason most people don't wanna work on that is because, well.  It was YESTERYEAR D:
People have this weird thing, they either love (too much) the older things, or hate (too much) the older methods.  When you get to have bigger things with more colors, there's no need to use older looking deals, people are idiots.

Also don't change the name because people don't like it.  Stick to yer guns.
 
I'd probably stick with it if I felt very strongly about it being the only good name for this template, but it's not that big a deal; I just need to call it something. I could call it the Perihelion Template or something lame like that!

And yeah, big shiny things are nice for their own sake, but I just don't think it's necessary or even desirable given the disadvantages. I mean, HK is cool, but I would never make a HK project because the sheer amount of pixeling involved would drive me insane. Or anything else on that scale. Depends on how much work you want to put in, I guess, but pixel art is much more fun when you actually get things done.
 
Well, to clear the confusion I caused: I dislike the name, not the font. The font really suits the style in some way, since it really resembles some of the SNES fonts used back then. The name though... I dunno, maybe it's just my boss I hear saying "Remember, a good name is 50% of the deal!", so yeah... might be my marketing thoughts that tell me you should get a name that's easily recognizeable and remindable for second-hand referencing, but yeah, it's founded though, not just "I don't like it!" ^^
Either way, 60's right, do what you have in mind, just giving ya suggestions. I'm sure you'll take the best decision.
 
Hmm, perhaps I'll get a few other opinions before deciding whether to change it. I don't really want to go with Trigger, though, and I'm not sure what else I'd call it. I'm not terribly fond of the names I've come up with, and Paradigm is at least appropriate. *shrug*

As for the font, I just turned anti-aliasing off. I can get that kind of effect on any font I want, so I might as well be picky about it. :P It's not quite as readable as I'd like, which is my main issue with it, but we'll see if I can be bothered changing it later.
 
stop worrying about the name, look it's the Paradigm (ewwl yucky) template, just stick to yer damn guns lady!
your not selling it, so name recognition is bleck'd, besides it'll always be "Perihelion(ess)'s template" to me :(
even says so in lab rats (the way I spelled the name I mean).

also...
http://i55.photobucket.com/albums/g147/ ... lltwos.png[/imgzoom]
i wanted to show my cheap attempt way back when there were only female's and much less poses :p
 
Not horrible, hazed, but I'd give it more shading and cut down on the jaggies.
Also you could EASILY use more shades. I find that about four works well for this template.
 
I'm digging this template, I would use it for my project, but it doesn't fit the style of the tilesets. I may use it for my next project(If I ever have one), and maybe make some tilesets and charsets for this!
 
I believe this temp is more designed towards using a 16x16 grid instead of a 32x32 one (i.e. blowing it up 200% and probably using ripped snes graphics). The CT sprites are roughly the same size so you could even use those rips.
 
@Sixty: I think you need to exaggerate a little more. It looks like you tried to redraw it with the exact same proportions as the big one, but I find that that doesn't work too well. It kinda looks like his armor is pasted on, and some parts could do with more exaggeration and contrast. I played with it a little to show you what I mean.
http://img.photobucket.com/albums/v325/ ... /sixty.png[/imgzoom]
I left out the tan leg wrappings because they made it looked a little cluttered at that size. The stubble's still really hard to see, but oh well. Besides tweaking the armor and kneecaps (the skulls and face are really cool, by the way), I mainly darkened the outlines and added more contrast to make the various items stand out more. (It could probably use some more, actually, since there's a lot of detail crammed in there and a lot of the colors are about the same brightness.) And I made the blood (that is blood, right?) asymmetrical so hopefully you'd get the idea that it's stuff caked on instead of a pattern on the shoe.

@Bluehazed: Needs more contrast and shading. Add a highlight color to the scarf (towel?) and darken the outline a bit, and I'd also probably add another shade to the shirt for smoothing. Try to define the shape of his body more; the armpits in particular look a little weird (darken them), and the shirt looks very baggy, although you might have been going for that. The shirt is also very dark; pick a lighter highlight shade and don't use pure black (although I can't tell if it is or not). Also, either add another highlight shade to the pants or make the current light shade lighter. Lastly, the hair. Add a little highlight to the individual clumps and use another dark color for more shading. As Grath said, about four colors tends to work well for large items; since the template has five colors, significantly fewer than that can look weird unless the item is small. You also might want to lift it from his skull more (I tend to put the minimum hair dimensions one pixel outside of the head outline), and the hairline should be lower. You also forgot to shade under it.

The character himself is a little bland, but that's not necessarily a bad thing if he's an NPC.

@006: As Vennie said (and I also mention this in the FAQ), these are designed for 16x16 tiles blown up to 200%. There are tons of resources around the Internet you can use with these, from SNES rips to RM2k/3 tilesets like Mack and Blue. It should be noted that 16x16 tilesets are a hell of a lot more common than 32x32, so these sprites are actually much more versatile than the RTP when it comes to resources.

@Vennie: Why are you a sponsor now? D: Also, your avatar is cute.

@Ynlraey: Glad you like it, and yeah, the rest is coming. Not sure when, but I still have a shitload of sprites to draw. :x Also, how the hell do you pronounce your name?
 
Since there is some controversy about your name... maybe shortening it down to something like simply Pigim/Digim template? I dunno just my 2cents.

Also it would be cool if you could release like a palette or something and maybe a few tutorials on how to sprite on it for newbies (like me ^.^)

Dig the template by the way, I <3 small templates
 
Yeah, I'm building a palette as I go along, but I'm not doing it in a particularly systematic fashion. I might release it at some point, but I doubt it'll be done until I draw all the graphics for my game, so don't hold your breath. On the other hand, a tutorial isn't a bad idea, actually. Never really thought I was good enough at pixel art to write a tutorial, but I've improved lately, and the style of spriting for this template might be different enough from spriting on larger templates to merit a tutorial. I dunno, we'll see.

Also, it's pairadime, not paradigim. >_>; Haha, you confused me for a minute. It seems obvious in retrospect since it's a niche word and has funny spelling, but for some reason I didn't think people might be mispronouncing it.
 
Perihelion":1hpoxtgu said:
@Ynlraey: Glad you like it, and yeah, the rest is coming. Not sure when, but I still have a shitload of sprites to draw. :x Also, how the hell do you pronounce your name?

It's Albhed :D (but I call it Yin-la-rey)
 
My laptop is having issues, so further work on this is going to be delayed for a while. Also, the name might change anyway since I've named it after my game, and I had an awesome idea for my game a couple days ago that might warrant a name change.
 

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