Wha...
Whoa, when did this happen? This is quite unexpected. Thanks, Doc, for nominating my project!
Draken said:
If you are going to release this many demos in this form, wouldn't it make more sense to release it in an episodic form?
It would if the demos were meant to be seen in chronological order and follow each other logically. This last little demo/teaser is only a 3 minute scene that reveals a little bit more about the main protagonist. My reasoning behind releasing little snippets like this is so that when the full game is finally released, the players will not be bored by the beginning sequences due to playing through variations of them numerous times. The beg scene has been altered, yet again, but I don't feel it is necessary to show every little change. Besides, after
All is Not Lost, I told myself that I would try to create a full game that is not segmented into episodes or chapters. I think I did that with
All is Not Lost as sort of a cop out and it was very difficult to get back into that project.
I really would like to finish this project and I've realized to do so, I will have to make some compromises. Originally, when I was in my recoloring phase, I thought that I would create all of my npcs. I know, now, that to do so would greatly set me back. I also realized that I shouldn't force myself to work on it when I'm not feeling inspired. When I do, I end up disappointed with the result and end up changing it anyway.
Thanks again for making this project PotM. It means a lot to me. I hope you enjoy it, too!
**EDIT**
I am reposting the Caspavum Caves dungeon. It's nothing new but was removed when I posted the town demo because I hadn't created the connecting events yet. If you've already played this dungeon, there is no need to download it again unless you want to see the slight modifications that were made, but it is essentially the same dungeon.
Caspavum Caves Demo