Thomas1":3cz395g0 said:People are rude and childish if you wanna post Zelda as a rpg go for it.
In zelda nes,snes you have a old school rpg view. You health is a stat an it does increase and the definition of a rpg includes playing the role and you do by naming link and there is even a high detailed storyline like final fantasy. You also have small side quest and collect items. I would say atk stat goes up to but most games have that but the rest go perfect with what a rpg is. They call Mario a platform game but it too is adventure they shouldn't have to state the obvious for you to know. Zelda can be seen as a action adventure and a rpg its fits both. You don't have to see the words level up to increase stats.
Lishy":3cz395g0 said:Oh, but Zelda IS an rpg. What makes it not? You go around, talking to people, trying to find out how to go to the next dungeon, adventure throughout the world to find it, solve puzzles, collect items used to unlock more areas, and experience a crappy storyline. It's probably even more-so of an rpg than even Secret of mana, and helped set the standard of an over-head rpg.Darkfire":3cz395g0 said:Zelda is not an RPG, it is an Action-Adventure.
Anyways, so that I won't be derailing the topic:
I'll be adding onto that "You've fallen straight into my trap" none sense. If a villain is a true master-mind, they wouldn't draw you so close to beating them. As said before, we need more final bosses that aren't necessarily "bad guys", but rather being forced to fight for some reason of the plot. This is partly why Masked Man was such an awesome final boss in mother 3. Not because of what he is (Well, maybe partly) but because of the situation you're faced with.
Darkfire":3cz395g0 said:DeM0nFiRe":3cz395g0 said:nikki":3cz395g0 said:EH? GTA is not an RPG by any stretch of the imagination.
Um... Are you sure you know what RPG stands for? A Role Playing Game is (wait for it) a game where you play the role of a character So I was referring to RPGs like GTA and God of War that have ridiculous Side Quests
By your definition, nearly every game is an rpg. God of War and GTA are not rpgs, they are action games.
Game Design and Development: Fundamentals of Game Design by Ernest Adams and Andrew Rollings (a college text book)":3cz395g0 said:A role-playing game is one in which the player controls one or more characters, typically designed by the player, and guides them through a series of quests managed by the computer. Victory consists of completing these quests. Character growth in power and abilities is a key feature of the genre. Typical challenges include tactical combat, logistics, economic growth, exploration, and puzzle solving. Physical coordination challenges are rare except in RPG-action hybrids.
By this definition, God of War, (and maybe GTA), can only be considered an RPG if you stretch the definition a lot. Now I have never played GTA, so I don't know how it handles increases of abilities, but God of War only resembles an RPG in that you can choose which abilities to upgrade first.
Game Design and Development":3cz395g0 said:An action game is one in which the majority of challenges presented are tests of the player's skills. Puzzle-solving, tactical conflict, and exploration challenges are often present.