Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
Time for at least 1 more bug: "Script 'Atoa CTB' line 564: NoMethodError occurred. undefined method 'reset_idle_anim' for #<Scene_Battle:0x3b2fe50>"
The error happens when an enemy attacks the party.
Another problem, this time with the overdrive script. You forgot to change the variable names on the configuration part as it seems. Also, after I fixed the names, the following error comes: " Script 'Overdrive' line 121: NameError occurred. uninitialized constant Window_Base::Overdrive_Meter" I don't have a clue of what could be causing this error.
Edit: Another error. It happens when you are dual wielding a specified Right and Off Hand weapon and you attack an enemy. "Script 'Actor Advanced Status' line 851: NameError occurred. uninitialized constant Gome_Battler:TWO_SWORDS_DAMAGE_ADJUST".
It's really up to you Blanc. ATB is for the fans of old school final fantasy, while CTB is for the fans of FFX. Just to note, it's possible to add an option via a script call to enable/disable the script in effect, so you could allow your player to choose which system he wants.
HOw do we setup which skills are overdrives? I saw the overdrive add and I understand how to configure how you gain OD. How do you set which skills though?
I want to be able to have each actor have there own Overdrive instead of all sharing one.
I know that but I want them actor specific. I added id's in there and the script is above main. When everyone got there overdrive full nothign even changed. No skills were added or anything.