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Dead Content Razkertim

Dead content awaiting restoration.
Great ideas and great game!
NPC Conversation System. For the majority of NPCs in the game, when you talk to them, you get a 'Chat/Look/Other' conversation menu that can give you more information from an NPC. You also use this menu with NPCs who are merchants, trainers, Innkeepers, and more.
I love this feature!
Only one thing: try to change the font of the title "Razkertim", in my opinion is too simple in comparison with the background (very evocative)...
 
If you need it call me via pm. ^^

Another 2 things...
Here, behiond the piano the window was cut.
And try to make this map a little bit more complex... with more level (of the mountain) and more trees.

i love the style of Redian... nice concept!
 
I've updated the first post with details on the progress of the game. A demo is coming out soon! Within the next 1-2 weeks hopefully.
 
You know when you said 5-10 hours just for the game demo, well, if thats just the demo then it would take about 10 times that to complete it. Does this game go on, and on, and on, and on?
 
optioned;272595 said:
You know when you said 5-10 hours just for the game demo, well, if thats just the demo then it would take about 10 times that to complete it. Does this game go on, and on, and on, and on?

I don't even know how to respond to this. Why aren't you complaining about game length in the other game threads by authors who are promising 50+ hour play times?

Is there something wrong with releasing a long demo?
 
No there's nothing wrong with that... not if it is a good demo...
You see, some people release demos for people to get interested with long enough gameplay, and others release demos for people to reply and help the development.
You're obviously case 1, which should be complimented...

I like this idea... but I disagree with comedy being the main line, but this will definetely will work just awesome. The Game itself seems to go on fire with really interesting things, and the characters, leaving stuff out, are well managed. Good Luck with this, not that you need it
 
PINEDAXP;272628 said:
No there's nothing wrong with that... not if it is a good demo...
You see, some people release demos for people to get interested with long enough gameplay, and others release demos for people to reply and help the development.
You're obviously case 1, which should be complimented...

I like this idea... but I disagree with comedy being the main line, but this will definetely will work just awesome. The Game itself seems to go on fire with really interesting things, and the characters, leaving stuff out, are well managed. Good Luck with this, not that you need it

It's not a 100% comedy game (like Canadian Knights), it just is not 100% serious drama. Something along the lines of a Dragon Quest game (which mixes humor with a serious plot).

Thanks for the compliments, hope you download my game when it is released. :)
 
This is really nice and the title screen rocks.I like the animation thing and the message box picture thingy too lol.This is a promising game and can't wait for a demo because I'll surely try it out.
 
acid-food;276685 said:
fuck, talk about nostalgia.
geri geran dari gara, man.

Haha! That is my old game.

And yes, this is a remake of it, though it has like 10x more content than the old game ever did.
 
Played some, will do more in the future. :> Love the part where the dad falls off the horse. It was like "Off to adventure!" -> Bam, back into house. xD Can't really spot anything in particular that I dislike at the moment. The custom menus, and NPC interaction panels are pretty cool, by the way.
 
Thanks for the comments, Reives. :)

Also, I've uploaded a new version that fixes some bugs that people found when playing it yesterday.
 
Speedpaws;283973":2r3izzti said:
Right now I'm stuck at the cave where you see two switches XD Dunno what to do from there O.o any help would be helpfull lol.

Did you recruit Katedyre and Ricallo? You need them in the party in order to get past that part in the cave (they will go and push the two blocks for you).
After the cut-scene in Rhuem Castle, go back to your house. This will allow you to start recruiting people. You can then go back to Galatia, go to the basement, and go to the first room to recruit the two.
 
Just some minor updates:

I will be redoing two of the dungeons for the official Part 1 release (the solitary cavern and galatia cave).

I am also strongly considering switching to Mack's worldmap tileset instead of Inq's.

I don't know when I will be able to release Part 1 officially, but I am going to aim for this weekend. In addition to the redone dungeons, the official release will contain additional battler art and bromides.
 

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