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Thanks for your time, Rows and Lary. :smile: Glad you enjoyed it.
@Erichermit:
Mm, the main thing is that back then, I could just target a selected group of audience and go in a focused path and be well off - But now that it's a bit more known, new players often have big expectations and whatnot when they start on it. And then there is the "I bet this isn't as good as they make it out to be!" crowd. For episodically made games like this, Master of the Wind and etc., there's often that change in quality as more experience in making is acquired, and often it becomes a disappointment to many that things aren't up to expectations upon start, and drop it there. I did revamp the intro as time went on though, but I'm more worried about after that until chapter 2 or 3. Time doesn't seem to be in my favour, however, so I'll most likely brush it off again for now. o:
I really need to play the rest of this game. I saved and stopped at the first dungeon after losing to the snake boss that burrows in and out of the ground.
Seeing all these screenshots really make me want to continue it, but I'm so busy, what with the work on my own project, the release of the new Smash Bros. video game, and other things.
But anyway, what I really wanted to say is good job to all of you that took part in the making of this game and keep it up.
I notice that in the first two chapters there is a repeating problem due to the possible use of Autostart events. Sometimes a fog, lighting Picture, and at one point an event take a split second to appear when entering a map. If you play through the first chapters they're easy to spot.
One method of fixing them is making a parallel process with the same conditions as the main event - switches, variables etc. Basically an event that starts at the same time as the auto-start (but ealier) and function is to set the atmosphere, events etc. Parallel Processes start as you are warping to a map. The alternative is to figure out what makes auto-start events start slightly later. A script edit probably.
I've recently discovered the extent of the items you've laid around the village. They're everywhere!
However the items in the kitchen (specifically the bread and basket of bread) and the merchant's house don't disappear when you get them. The on-map graphics are still visible.
Why is the throwing egg still under construction? D: I wanna egg some people.
I'm probably nitpicking again. It is the start of the game. >>;
GOT MILK? :D
wow I was like "WHAT..... THE.... F***?! XDXD" when I tried talking to the cow. :>
You win for this. ^^
EDIT: You can return to the Scene_Title by cancelling out of the load screen or dying. Then pressing New Game starts the evented title again!~
Augh. Nitpicking again. *restrains self*
@Starwind:
No problem, thanks for giving it a try anyhow. :smile: I think I linked you a video of the burrowing snake fight before, so just refer to that if needed if you continue in the future (or just search snake boss on youtube, should be there).
@Jirby:
Ah, I've been meaning to fix that for a while now, but never set time aside to do so (same with the title screen thingy) - although what I had in mind was to have the initial parallel processing event trigger a local switch after the panoramas, moving onto the actual cut-scene. Your way is better and less time consuming though, so I'll use that. Thanks for the heads up. :> Some of the items don't disappear is solely because after all of them disappeared, the places seemed kinda empty, so I kept some, heheh. The items aren't too much of a use at the moment, though. It's still on my future agenda to get that aspect up and running. And nitpicking = good; helps me to fix things up.
@Lucid:
Hahah, nice! Thanks for that, it was pretty fun hearing it being played. :>
As for To Realize and Drift, I'll clean one up and post it here in the near future. I think I got a To Realize one half cleaned, but Drift's is still pretty messy.
I'm still listening to the golden music box I gave to the boyfriend. Mwehehehe PARADOX!~
That, or it's a really loud music box.
I love the tone of Aeria's graveyard. It's seems ... different to the grass elsewhere. Maybe it's the extra screen tone or something. ^^
EDIT: Arrghhh! The guard minigame with just Reives is IRRITATING. I keep getting "cornered" whether I'm in a corner or not! I can get between the two groups of three guards where the wedding started, but I can't figure out where to go next without getting detected again x_x
Eh, are you talking about the one in chapter 6? The one where you see red detection squares, right? If it's in chapter 6 and you don't see the detection squares, then that's not the mini-game; it hasn't started yet. You are supposed to turn left into the alley when the guards initially chase you and the screen pans forward then backward. There might be a bug where you can go from the right and head up instead of turning into the alley, which means that in a set time you will always get cornered because the guards from below reached the final point - But I was pretty sure I fixed that glitch.
Edit: Okay, I just checked; apparently I didn't fix that glitch. The thing you are in is not the mini-game; it hasn't started yet. If you have a save file before that event, restart from the part where he gets chased - and when the screen pans forward and back, turn left into the alley instead of keep going ahead. (If you got people chasing behind you and people up ahead as well, it's probably the best to not go either way, right? :p )
I really need to fix that glitch, though. Thanks for the heads up!
Ah yes, I realised that after a while. Now I've finished the demo ... which really needed a save point after the horse mini-game to continue into the next demo but er anyway after that demo...
I'm feeling rather depressed. D: You meanie cliffhanger user you. :<
However, the credits were beautiful, the way you made them, the panoramas... and especially Drift. Ahh if it wasn't for the minigame I'd start up the demo to watch the credits again. <3
They add to the sadness of the ending a bit. ... er. Yay I guess? ^^;;
Now to ponder which of the two possible people are disguised as the dog that the guards mentioned. ... it wasn't the same one as wandering around town was it? What it's just a normal dog? LIES. I KNOW IT. *shifty eyes*
Last few errors (but I think you've got em):
- Free music boxes!~
- Transparent sprites over guards really does look weird. Maybe just have an indicator who is Reives when he arrives at the gates? I don't think it's necessary anywhere else.
- I checked the sign at the graveyard entrance and the sunlight effect abruptly vanished. I'm guessing you had an event counter that made time pass, but used Erase Picture at some point?
- Why is Action Figure V not grouped with the other action figures? Moving it would stuff up save files however... maybe a script could reo-order the item menu to hide *cough*messy*cough* database. :B
- Why is some text red? I think it's instructions but the little girl - when watch the boys play with the soccer ball - speaks with red text and I'm sure it wasn't instructions. *shrug* Nitpicky me. :>
I think that's it. And I read a few ealier pages:
- Old Quintessence looks like a good laugh. XD Might be interesting to play. ^^
- A CMS besides the Chrono Trigger one would be good. I'm not sure about how morphing windows would work though. Care to share the idea? I'm no scripter but maybe I could suggest some things.
Ah, thanks a lot for the reports! :smile: I'll look into them. I used red text for the soccer girl because I was afraid of people finishing it and then forgetting to talk to her, heheh. The semi-transparent guards thing has been something I've been thinking of changing, but most likely in a revamping session in the future.
I still need to do some planning on the menu system. So far I am just thinking that the "morph" would just simply fade one picture on top of another, for efficiency.
Anyhow, thanks for the feedback and your time! :>
***
Chapter VII is about 70% complete. Now I am confident to say that it is indeed going to be better than chapter VI, and hands down my personal favourite chapter so far. On a similar note, I've also been increasingly annoyed at some of the things in the first few chapters; there were some really cheesy stuff that I didn't take off. ._o They definitely need some revamping if I ever get the time.
P.S> Oh, I've had the honor of having Euphony helping with some graphics this time 'round. And speaking of which, Nadir's Canon is coming soon in playable format, so be on a look out for that. :smile:
Finally got around to playing 1-6 I must say I'm thoroughly impressed. When this is finished you should try to market it to some of the bigger companies. This game is actually better than a lot of the shit in stores now. Keep up the excellent work!
Finally got around to playing 1-6 I must say I'm thoroughly impressed. When this is finished you should try to market it to some of the bigger companies. This game is actually better than a lot of the shit in stores now. Keep up the excellent work!
A game might be a bit of a stretch... I doubt that the majority of gamers out there would want a cutscene show. I'm sure it'd be critically acclaimed, but a movie would probably be a better idea. And if it were made into a movie, you can bet it'd get at least a few awards.
I'm not trying to suck up to you, Reives... It just comes out that way, even though I'm trying to be fair and unbiased.
Heh, thanks guys, I'm flattered. Would certainly be cool if this is ever made into a show or whatnot, but that's all just dreamy talk now. Oh, there's a 6.5 tech demo with some extra features linked at the top of the first post, by the way.
I'm going to be crammed these days due to hurrying the last parts of this chapter, which should be released some times in April.
http://img.photobucket.com/albums/v385/ ... rchMG2.jpg[/img]
(Each bow you get is crooked in some way, and the path the arrow it sends is derived from the straight path. You get 3 shots per round; the first one or two shots can be used to figure out the derivation of the path, the second/third one can be shot accordingly to that. )
There are a few other mini-games, as well as something I wanted to make as a game for so long, but instead just managed to squeeze in a miniature of it into this project. :smile: I'll have to see if I can pull that off. [By that I mean survival-horror genre.]
Im not 100% sure about the mini game, I'm pretty sure it's the dark, muffled, cloudy background you have. Perhaps a different scene would be more suitable, for example some mountains or Aeria or something... I understand that the background was probably due to time, but I would definitely change the background.
Apart from that, it's brill. Can't wait 'til chapter 7!