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Jason

Awesome Bro

Just bought RPG Maker MV on a Steam sale for £12... gonna' have a mess around with it and see about porting something over to android, see how well it does.
 

Jason

Awesome Bro

I'm genuinely interested in making a game that could be played on mobile and desktop, only something like an hour or so long, nothing major there... but gonna' have to figure out which plug-ins are yay or nay, so if anyone has experience with that sort of shit, feel free to hit me up with some pointers and stuff. Admittedly the thing that's pushed me to get it was the MV3D plug-in, it actually looks very promising although I've no idea how to get it set up or anything (Admittedly I haven't even tried yet), but if I could get a small project working with it, with a fixed camera similar to Octopath Traveler (Or, well, the Pokémon games I guess), I'd be mega happy!
 
If you're making a browser game I recommend being mindful of your resources. MV's resource library isn't optimized for browser games. When the browser loads a map it's actually grabbing, you know, doors.png and all these other character sheets. But you're probably only using 1 out of 8 doors on the sheet. And judging from what I've seen, character sprites tend to be on separate sheets too, more often then not.
Ideally, you'd want the browser to load as few characters sheets as possible. Put a door, a torch, a chest all on the same character sheet. So it's 1 file instead of 3. Make sure all your party members are on the same sheet, ect...
And with tilesets, you might want to make actual "sets" and separate the dungeon tiles that are packaged together by default. Because otherwise the browser isn't just loading the lava cave, it's loading all the other ice, forest, fort, organic tiles. Most of what's loaded you're probably not going to see on screen, unless you're a tacky interior decorator.

Unrelated to that, MV wasn't very good with handling maps with lots of events. They might have fixed this in an update at some point. But if you have a lot of torches on a map, make sure to check-off "walking". It's dumb. Even though the torches aren't going anywhere, the game would see all these "walking" events and process them in a frame update when it didn't have too. Having too many made the frame rate suffer. I think that also goes for events that don't have a graphic to update in the first place
 

Jason

Awesome Bro

If I can't get the 3D thing working to my liking anyway, I'm gonna' go with my original idea of parallax mapping, can make much nicer maps this way too
 
So, I started Runescape 3 again (made a new Ironman account)... and now I'm going to bed incredibly late; it's killed my creativity. Got to rein that in! Easier said than done though; it has that "one more turn" thing for me right now.

Jason":3fkqvbe5 said:
I'm genuinely interested in making a game that could be played on mobile and desktop.
Does RPG Maker MV have like a Debug mode or something? Would be a good way to check performance! My phone's not so great performance-wise, so wouldn't mind testing it on my phone!

What's the plan with releasing it? If you go through the proper channels, that's going to cost some dough!

moog":3fkqvbe5 said:
also wassup .org!

Hey Moog! :D
 
So, I started Runescape 3 again (made a new Ironman account)... and now I'm going to bed incredibly late; it's killed my creativity. Got to rein that in! Easier said than done though; it has that "one more turn" thing for me right now.

I am proud of my stats now

For a casual, I mean.

eY9PWUU.png


99 agility tomorrow maybe.
 

Jason

Awesome Bro

Xhukari":3h2wt1yg said:
Jason":3h2wt1yg said:
I'm genuinely interested in making a game that could be played on mobile and desktop.
Does RPG Maker MV have like a Debug mode or something? Would be a good way to check performance! My phone's not so great performance-wise, so wouldn't mind testing it on my phone!

What's the plan with releasing it? If you go through the proper channels, that's going to cost some dough!

Define "some dough!", lol... not looked into how it works with the Apple store, but releasing on Android isn't exactly expensive, same with Steam for that matter... although I highly doubt I'd be releasing anything commercially anyway, but the options are definitely there I guess.
 
Jason":30jqvdbs said:
Define "some dough!", lol... not looked into how it works with the Apple store, but releasing on Android isn't exactly expensive, same with Steam for that matter... although I highly doubt I'd be releasing anything commercially anyway, but the options are definitely there I guess.
I've only briefly looked into it... but isn't Steam $100 per game? I think Apple is some annual thing at $100 (not sure if that's a catch -all or per-game, or what). Android's nice and cheap at a one-off $25. Itch.io might be free? Honestly never looked at Itch.io.

I think you need an Apple phone too, in order to put it into the store, and you have no side-loading apps like you can in Android. Might be some sketchy way to make it happen, but idk.

I look forward to some screenies! :)

Amy":30jqvdbs said:
I am proud of my stats now

For a casual, I mean.

99 agility tomorrow maybe.
Now that's impressive! Is that an Ironman, or? Have you done any PvM? I hear some can be soloed, so I think that's my end-goal.
 

Jason

Awesome Bro

Xhukari":2ltsta81 said:
Jason":2ltsta81 said:
Define "some dough!", lol... not looked into how it works with the Apple store, but releasing on Android isn't exactly expensive, same with Steam for that matter... although I highly doubt I'd be releasing anything commercially anyway, but the options are definitely there I guess.
I've only briefly looked into it... but isn't Steam $100 per game? I think Apple is some annual thing at $100 (not sure if that's a catch -all or per-game, or what). Android's nice and cheap at a one-off $25. Itch.io might be free? Honestly never looked at Itch.io.

I think you need an Apple phone too, in order to put it into the store, and you have no side-loading apps like you can in Android. Might be some sketchy way to make it happen, but idk.

I look forward to some screenies! :)

So.. cheap then? Also I'll probably not bother with the Apple store if that's the case, fuck having to buy an iPhone to put something on there lol. But like I said, I doubt I'd be releasing anything commercially, I'll just have it hosted somewhere and give out download links, although that's still ways off.
 
Jason":2gt180jn said:
So.. cheap then? Also I'll probably not bother with the Apple store if that's the case, fuck having to buy an iPhone to put something on there lol. But like I said, I doubt I'd be releasing anything commercially, I'll just have it hosted somewhere and give out download links, although that's still ways off.

Guess you got a good amount of funds then. I'm broke so $100 is a lot. XD Even more, when you consider they take a cut of sales (Dont' know how that works with ads though? That might get around it). Not going commercial does free you from some expectations though! :)

Good luck either way! ^^
 
My new job is far less stressful than the last one and now I actually have personal time that isn't spent drinking away my problems.

So it's better.

I think I might try my hand at making a game again.
 
Dr. Funk":2u6ojt4b said:
My new job is far less stressful than the last one and now I actually have personal time that isn't spent drinking away my problems.

So it's better.

I think I might try my hand at making a game again.

Congrats! Do it. Listen to your heart, embrace the creativity and maaaaaaaake! :D
 
Found out because I'm a Microsoft Xbox dude I get a load of free Xbox games :box:

I don't have an Xbox :sad:

But Xbox brand now includes Windows 10 :biggrin:
 
Xilef":2ghzk4kq said:
Found out because I'm a Microsoft Xbox dude I get a load of free Xbox games :box:

I don't have an Xbox :sad:

But Xbox brand now includes Windows 10 :biggrin:
Years ago, between semesters at college, I worked at a call center where a company called Convergys did the outsourced technical support for Windows. There was no requirement for any specific education or certification. And the in-house training was mostly procedural. ("This is where you enter the case number in order to bring up the call history...") Mostly they just trusted that the new hires were the kind of people who have to help their parents fix the computer over the phone, and now they can get paid for it.

Anyway, there were some people who had the job of mollifying angry customers and they had access to this tool that basically mailed free Microsoft products. There wasn't much of a gaming selection back then--just Flight Simulator. But lots of people got free copies of Office and Encarta just for being angry that the tech didn't know what he was doing.
 

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