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slightly related

ive always wanted to make a version of duel masters for android or vita with online multiplayer

but it always gets to the part where i need to make nice smooth transitions and implement complex card effects that i get burnt out

also legal issues but thats never stopped anyone on android ayy lmao
 
Making money on Android is really hard. If anyone ever considers making an Android thing, they should be considering iOS too if they want to actually make money from it.
 

Fayte

Sponsor

I don’t take offense to anything. Criticism is cool and I’ll listen to whatever people have to say. But I’m not gonna change my mind about putting out this project. I believe in it and I believe that although it does share some qualities as other TCG’s it plays completely different from most if not all other TCG’s which is what sets it apart.

Also. Super just sounds lame lol.
 
Fayte":2q3eao2z said:
I believe in it and I believe that although it does share some qualities as other TCG’s it plays completely different from most if not all other TCG’s which is what sets it apart.
This is generally why people make their own TGCs. And this is why the market is so flooded with so many of them.

People aren't coming up with the same TGC over and over again, they're trying to come up with quirks and twists, and it seems like these developers all believe their quirk is unique and a big improvement, but the reality is that it's not the quality of a TGC that lets it succeed; it's marketing.
 
Practically caught up with Orphan Black. My recordings went back to 2015.
It's kinda nice to be disconnected from the internet for a while. But I feel so guilty. Like I'm neglecting everyone just to have a day to myself to do a thing that nobody cares about.
 

Jason

Awesome Bro

coyotecraft":11um72cm said:
It's kinda nice to be disconnected from the internet for a while. But I feel so guilty. Like I'm neglecting everyone just to have a day to myself to do a thing that nobody cares about.

Nah, I'd never feel guilty about that, wish I had more time to have days like that, yesterday I spent all day playing games, reading manga and watching stuff, I literally didn't talk to ANYONE all day, didn't even check Facebook or anything like that, just peace and quiet, well, excluding the sound I was making of course... but man it was bliss, that was the first full day I've had to myself since before Christmas, and I absolutely love those days.
 
Funny. I feel like being connected to my computer all the time is what makes me neglect people. But I'm married with kids and I have assignments at church and there are some Sudanese refugees our family has befriended here. And I guess the people I feel most obligated to spend my time with are the people whom I see in real life.

I often wish I could take a day all to myself and just be away from people. I love my kids. There's no doubt or question about that. I love my kids absolutely. But in general I just don't like kids and being around my kids really tries my patience. If they could be quiet and reasonable and not so demanding and not always jumping on me, I might enjoy my time with my kids more.

But anyway the thing that was actually on my mind was movement bugs and camera bugs. I thought I had all this stuff ironed out months ago, or years ago even. But now that I'm building my game's main campaign, I'm putting in lots of scripted character movement and camera movement, and that's bringing out all the edge cases. I had written out a timeline for what I wanted to accomplish this month and I'm way behind schedule, partly because I planned unrealistically, and partly because there are still so many damn bugs in the code.

Edit: Just thought I'd mention a few of the new bugs I came across.

When the player switches from manual to scripted movement, the game ignores player input. So when I switch to scripted movement while the player is walking, the "stop walking" command doesn't get detected, and the player walks off the side of the screen during the scripted encounter.

I move the near clipping plane based on camera distance in order to use my z-buffer more efficiently. So when the camera is way out to give the player a strategic view, I can automatically cull hundreds of meters of empty air. But if the player moves the camera all the way out and then a cutscene starts, it keeps the same near clipping plane and we see a bunch of partially chopped meshes.

I place waypoints around the levels and scripted character movement goes to those waypoints. I found that if I'm not careful with how high off the ground those waypoints are, the characters get stuck, trying to reach a waypoint that's too high up in the air. (I made the characters ignore height and just calculate XY distance to the waypoint before moving on.)

Edit 2: I suck at making lists apparently. I'm going to have to experiment with these buttons.
 
I feel like the internet has broken my concentration in the last few years. Like ill be doing something for 30 mins and then i say, "hey lets check the interwebz".

There have actual been studies that show that browsing the internet releases the same chemical response as cocaine. Little bite sized articles, gifs, etc. They show you can actually be addicted to the internet and how it physically affects and changes your brain.

What is really scary are the affects on children. Imagine being 5 and addicted
 
Finally put in my self referral forms for therapy.
Honestly I feel a little bit scared. I don't think talking is a cure but it does help for a little while.
The drugs don't really feel like they're doing much but then I don't take them for a day and I feel so much shittier? It's confusing.

I am just trying to get myself into a position where most of the things I do make me forget about wanting to end myself :P
 

Fayte

Sponsor

You're doing the right thing and I'm glad you're taking steps to better your situation HiPy.

As for me. It's time I go back to the gym.. I've packed on a couple "winter pounds." I do the same thing every year.. I hit around 200lbs and then gym it until I'm back at 180 and go back to eating burgerking cheese burgers and cheesecake. I hate this cycle.
 
Hi guys. I myself am pretty antisocial, but I still hang around with girls and have some friendly acquaintances in my work and social circles. I am very awkward though, however, I've learned in recent years that being awkward doesn't really stop you from having friends/a girlfriend/etc.
 

Fayte

Sponsor

let the prototype creating process commence!

4mjom.jpg
 
Wow. That is a lot of Magic cards. I think I last played when Fallen Empires was new. I have no idea what Magic has been up to since then.

Wait... I remember talking to my brother about some expansion he was excited about. I think there were a bunch of new creatures that you could play face-down, which represented a weak generic 1/1 creature or something, for less mana. The gimmick was to try to send them to the graveyard as fast as possible and then find a way to return them to play. Because of the "cards don't have a memory" rule, you return them to play face-up, where they're super powerful and you didn't even have to spend the full summoning cost.

That's what I remember happened after I stopped playing. And that was probably about 15 years ago.
 

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