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My drunk messages got more weirder when word suggestions arrived on phone keyboards. Process became pretty much miss every key I aimed for and then pick the best word out of 3 suggestions. Wouldn't always be a word related to whatever I was trying to say, I'd just pick my favourite word from the 3 suggestions.
 
Baby name websites is where I come up with character names. For pretentious names of items or effects or spells or whatever I'd sometimes roll seventh sanctum for inspiration.
 

Fayte

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Xilef":1o999ir2 said:
Fayte":1o999ir2 said:
Also... concept artist charging 80-150 per character. Yikes.
That's about right. One of the many reasons why I'd never make a TGC in this current market is the sheer cost of artwork.

Yeah, that’s pretty painful. I’m not worried about art right now because it’s still in super alpha. So i at least have time to save up.

Plus side is that’s its gonna be an app so i don’t have to worry about spending thousands to make physical cards.
 
Fayte":2i8bgb2k said:
Yeah, that’s pretty painful. I’m not worried about art right now because it’s still in super alpha. So i at least have time to save up.

Plus side is that’s its gonna be an app so i don’t have to worry about spending thousands to make physical cards.
You'll be spending thousands making apps for virtual cards instead. A simple TGC app can be done in Javascript on a web engine so you'll save a lot of cost through that, but still - apps are expensive. I'm guessing for TGC you'd want players to be able to compete against each other, even if it's just local multiplayer, that in itself is quite the technical problem to solve.

I'm part way thinking that it may be cheaper to make it a physical distributed release. A lot of stuff to think about with distribution, though. I have ideas on how I'd approach it - but I don't think I'd ever approach it at this time.
 

Fayte

Sponsor

Xilef":ik3sw2se said:
You'll be spending thousands making apps for virtual cards instead. A simple TGC app can be done in Javascript on a web engine so you'll save a lot of cost through that, but still - apps are expensive. I'm guessing for TGC you'd want players to be able to compete against each other, even if it's just local multiplayer, that in itself is quite the technical problem to solve.

I'm part way thinking that it may be cheaper to make it a physical distributed release. A lot of stuff to think about with distribution, though. I have ideas on how I'd approach it - but I don't think I'd ever approach it at this time.
The game was designed to be an app initially yeah it’ll cost a pretty penny. but with physical tcg’s you have to supply enough product for multiple booster boxes. and that’s each and every set. that’s some major, major coin.
 
The game maker in going thiygjv do booster packs! But slxonrhe decks. In thinking that is good thmgm man. MSI I think I. SB xithr tung. The cards I mavr for HBGSMRS RCGZ A WGILRV back arse still partislly-rekevabt and petfectilyb functionooablr. You know this message. They know this. Jesus. I am looking job t shirt hink they the masters. SB privricsv. Magic.
 
I'm but actually hit up gamecrafter he they make he shit but markup big but actually good for indie vaddc card game with the booster and the decks and treatment walking midget anit .
 

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