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Well guys, I'm doing that thing again where I move ~4000 miles. So I'll be away for somewhere between 3 and 30 days, starting in 4-5 days.

Clockwork won't get any updates for a bit, but I have some really cool plans for it once I'm settled on the other side. Been taking some time to sketch things out.

And of course, if I die in a terrible ball of fire, it's been real fun :D
 

Fayte

Sponsor

ZenVirZan":28dgfcve said:
dipping my toes into crypto

currently in xlm and req, to infinity and beyond

good man! I got into XRP when it was 70 cents. Also I recommend you checking out POE, TRX, LEND, and XVG. TRX is going to have a huge year ans XVG is supposed to be announcing some new program this week so I'd check them out first!
 

Jason

Awesome Bro

Fayte":gsoeu9i2 said:
new year new projects to abandon

I abandon more projects every year, even if they're ones I started YEARS ago, I pick them up for a few days then completely drop them again because I lack the enthusiasm and motivation to actually finish anything, which is a shame because I really want to finish at least one of the projects I've had all these years.
 

Fayte

Sponsor

Jason":2gfmesd8 said:
Fayte":2gfmesd8 said:
new year new projects to abandon

I abandon more projects every year, even if they're ones I started YEARS ago, I pick them up for a few days then completely drop them again because I lack the enthusiasm and motivation to actually finish anything, which is a shame because I really want to finish at least one of the projects I've had all these years.

I might actually be on that same war path. My younger brother has a project he's been working on himself so I've set up a "dev day" date and we're going to meet up and just work on our respective projects but be there for each other for moral support and/or bounce ideas off each other.

I'm not ready to let go of Arcane Revenants or Ruthless.

293ayb4.jpg
 
Jason":1uh3e7tq said:
Fayte":1uh3e7tq said:
new year new projects to abandon

I abandon more projects every year, even if they're ones I started YEARS ago, I pick them up for a few days then completely drop them again because I lack the enthusiasm and motivation to actually finish anything, which is a shame because I really want to finish at least one of the projects I've had all these years.
 
Story time. My family and I moved to Egypt about a year ago after I resigned from my cushy government job in DC. On a recent trip to the zoo, my wife discovered that her word for lioness is not acceptable for use in polite company in Egypt. In Egypt, the standard Arabic word for lioness (labwa) means whore or slut. So instead of using the standard Arabic word, Egyptians say "marat al-asad," or "the lion's wife." I already knew about that and my wife asked me how I knew. I had learned more than a few inappropriate words from Arab friends. But's that's not the interesting part.

Rewind ten years and I was a new government employee working on my beginner-level Arabic with a tutor. This tutor was a Syrian lady who eventually was reassigned after a few awkwardly impassioned outbursts in defense of Syrian dictator Bashar al-Assad in front of her students. And now I was sitting with her, discussing animals.

What I haven't told you is that "marat al-asad" or "the lion's wife," depending on context, could mean "Al-Assad's wife," referring to Asma al-Assad, first lady of Syria. My tutor apparently didn't know about the Egyptian slang. And redfaced, trying to control her rage, my tutor sat and listened to me trying to explain in my beginner's Arabic why I was using the vocabulary I was using, saying in so many ways what sounded to her like "Al-Assad's wife is a whore."
 
This year I want to actually produce something.
I want to create a short 10 floor rogue-like.
I haven't got that far in the conceptual stage but I hope to have that all planned out within the end of the month.
 

Fayte

Sponsor

so what I did that worked best for me was to create full story length bio's for each character. That way they are like actual people and there are reasons for their behaviors. Then as far as story goes; since writing a full game story from beginning to end is extremely difficult for me (and possibly for others) I wrote down a complete outline of the story from beginning to end. Naming all the key parts that happen and that brings the story from one point to another. This leaves me wiggle room while I'm actually developing the game to add in or subtract other elements (especially because a lot of times I think of new cool stuff as I go along) while still having a road map to follow. With that being said my pet project is pretty much done. I just need to flesh out ideas for a couple of features and get this card game hammered out.
 

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