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This forum has an absurd number of posts, like, truly absurd compared to most I've seen. I mean, despite the "always dying as best I can tell" thing. Like, I started digging through the script requests board for RPG Maker because I was bored, right? And I noticed the number of pages. 181. One hundred, eighty-one pages of script request threads. That's at thirty-five threads per page. Now, not all of those were actually script requests, and some are moved thread markers while others are soft deleted and thus invisible to normal users. But still. Including the moved and soft deleted threads, that board on its own has 6,319 threads. Thirty nine pages of which literally have zero replies (or are moved threads, since apparently moved threads sort as zero replies.)

That's just...really kind of ridiculous. Especially when you consider how much content was lost due to data loss and domain moving back in 2004-2006.
 
If I remember correctly, that lost us 150,000 posts, while rmxp.net had 324,000; we also lost some when Sixtyandaquarter left as he deleted some boards and shadow only had a backup for most of them.
 
Speaking of old threads, is there any reason nobody ever added a censor to change ´ back to ´ or '? It's all over the old threads anytime someone used a specific symbol as an apostrophe. Not sure exactly what symbol it was, though.
 

Fayte

Sponsor

ZenVirZan":3j2nijml said:
i really want to make the pokemon mystery dungeon battle system for rmxp

maybe i will

man i wish i could actually write
id biz the fuck out and never stop developing if that was the case but like
i recognise where my faults are and much in the same way i have troubles writing essays, i also cant write stories for shit
always wanted to program the systems for an rpg, but i cant actually do the important part which is the characters and story

yo! I have a game idea that's done. like from start to finish. it's an idea for a platformer in the vein of like castlevania or some shit.

Mega Flare":3j2nijml said:
Went to my first tournament in awhile last night. Went Swiss 4-0! First time ever being undefeated. Then in top 4 I went 1-4 :(
I know your pain man. Went to a win-a-box tournament and made it to top 4 but lost in the first round :'(
 
Fayte":1l6tcmtp said:
yo! I have a game idea that's done. like from start to finish. it's an idea for a platformer in the vein of like castlevania or some shit.
sounds sick man, those bad boys are coming back into fashion
 
Do you guys remember when every post on r/gaming wasn't someone trying to farm karma from EA's incompetence? Because Pepperidge Farm remembers...
 
I'm sure there's more to discuss in the video game realm than Star Wars Battlefront, but I am glad to see the backlash. I wish that developers would just make a game, sell it, and then everyone has the whole game. I understand that gamedev is a business, and that developers and publishers want to make money, and that ongoing microtransactions have proven the most profitable. But this backlash proves that lots of other customers are like me in preferring the one-time purchase, and I hope all of the pre-order cancellations tell the devs to stick closer to the old financial model.

And that's 100% of my knowledge on that topic. So what's the deal with Battlefront anyway? It's Call of Duty, but Star Wars, right? And you can play as heroes and villains from the Star Wars universe? What's stopping everyone from playing Darth Vader at once? Can you have a battle with a hundred Darth Vaders running around? Is the pay-gate/time-gate of content the only thing preventing everyone from using the best heroes? And they're recycling the game name, right? Star Wars Battlefront and SWBII are both from the 90's, so this one is technically Star Wars Battlefront 2 2?
 
I'm very glad to see the backlash, but every other post being a re-hashed EA meme was bloody annoying. Seems to have calmed down a bit now though, so that's good.

The problem with Battlefront is that the amount of time and/or money required to unlock everything is ridiculous. A couple of thousand dollars is the best estimate for how much money it would take to unlock everything using only loot crates, and several hundred hours of gameplay if you want to do it without buying anything, both of which are waaaaaaay too high.
 
A big selling point of Battlefront is "play as your favourite Star Wars hero" and they've locked that behind a system that encourages people to pay for the heroes, which results in paying for power. It's rather scummy. They should have it so you get access to 1 free hero each week, would soften the blow of having to pay for them and encourages players to try them all out before deciding what they want to waste their money on.

The credits that are also used for unlocking things are behind time-limited barriers, so you're limited to the cool-down with how much credits you earn, it would take even longer than the "couple thousand hours" due to this (assuming the couple thousand hours estimate is based on average game-time, not this cool-down period).

A lot of people are saying Overwatch is just as bad, but Overwatch's loot-boxes are 100% cosmetic. The only bad thing about Overwatch's system is that when you pay real money for a loot-box what you get out of that is random; you cannot simply buy the skin you want. I think you should be able to buy the skin you want with real money; means I wouldn't have to spend $50 to have a chance of unlocking all the skins I want, so Blizzard loses out, but it would be less scummy than paying $50 for a load of trash and a handful of coins that eventually, after $200 worth of boxes, can be used to get the skin you want.

I think Overwatch has it nearly right, save for not being able to buy the skins directly.
 

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