I'm starting to take my project idea more seriously. If I go ahead with it, then I will make a game this year.
Been doing a lot of planning, testing, writing, drawing, etc to get the feasibility really nailed down (as well as some time spent doing market research).
Still need an ending. Finishing the writing is where my focus is so I can decide to pull the trigger or not (last part of my "is this a good idea" discovery phase).
Got an artwork production pipeline sorted as well as a style that's easy to produce finalised (the style is handled by the rendering technology, which alleviates a lot of work required for the content).
Bringing the components together to make the core technology needs to take 4 weeks at best, if it runs into 5 weeks then I know the project will take longer than a year.
There is some exploration to be done for how the world is managed in the game. The map tools I have are incredibly simple, so scrubbing up a play-area environment takes less than 30 minutes. I need to explore how I want areas to connect (the dream is a single connected world, but I don't think this is a good design choice for this type of game). I may cheat and use an area selection map to warp the player between locations (Shard Light got me thinking about how to do this, it could work if the areas are designed right).
After getting the plot completed, if I decide once and for all to do this then I'm going to rush out a prototype game to post here to get feedback. It will be a stripped down version of the introduction scene (prototype the story) and a scene to test how the dialogue and game-play work together.
The biggest problem I see with the design I have right now is that it may feature too much walking around and not enough player feedback, so I may end up restricting the size of environments so everything the player needs to do is within the immediate vicinity.