Hybrida":3tnethqr said:
my mind: VR is gonna suck and fade away just like 3D TV's... Yes, because I'm giving up my $5000 LG 70 inch TV to put on a $900 headset.........*laughs*
You're missing the bigger picture.
Usually people are like "VR is a fad and will do nothing to gaming" - these people aren't thinking beyond gaming. Seems like you see VR as just a display system.
Good VR will directly result in good AR. Headsets will get faster, more powerful, more efficient. Portability will improve, then what we'll have are lightweight head-mounted units, hopefully a bit more discrete, and then we're living in the world of Ghost in the Shell.
Even HTC Vive has a small pass-through feature that will highlight objects near you (in reality) in a crude manner, so that's a very small glimpse of what could be done.
Basically, Google-Glass and Hololens are both really shitty and awful to use because they tried to run before they could walk. Research and development into VR is the walking path.
I find it rather upsetting seeing Samsung market VR as a video viewing experience and Oculus market it as an expensive hard-core gaming experience, it promotes a very narrow vision on what is actually possible. There's an entire field of user interaction design that's unexplored here.
This kind of stuff can feed into projects outside of the HMU scene; imagine a car with a HUD displayed within the glass of the wind-shield; highlighting hazards, drawing a line along the road of the GPS route you're taking, highlighting objects when driving at night-time. That kind of technology is what we'd get out of good VR research (and subsequently good AR research).