noise shaman":3ie7v4yd said:
this might help. i didnt change any of the lines or structure, thought it would be most useful if i kept it to a strict shading edit :kiss:
:!: This sprite's BIG—so there's no reason not to use more colors. it makes sense to limit yourself with smaller sprites, but on something of this size let yourself have a middle ("buffer") color to soften the shading
:!: i used my own colors, but yours are actually p good. they do need another color though between your light and darks for dat buffer color. too much contrast without it, brah. makes the pixels look too jagged/boxy
:!: You mentioned having trouble w/ the creases/folds of the clothing—you can see what i did on the arms and a little around the waist. use GRAVITY to your advantage
:!: Dont be afraid to use LARGE SOLID CLUSTERS to show form. talking about the changes that i made to the hair.
Right, cheers for the help with this, got a few things to say:
First - Yeah I definitely should use more colours, the reason I stuck with a two colour tone for each area is because I'm used to doing smaller sprites, spriting and shading on a (slightly) larger scale isn't my strong point when it comes to certain forms, it's something I'll have to work on... it's also why I decided to go with more contrast too, thought it'd help out, but it just looks messy compared to your edit now, lol.
Second - It's nice to know, from looking at your sprite, that I still managed to get the basic idea and location of the creases in the right place, I'm actually kind of proud! Getting creases around the belt was driving me insane so I just left it, I wanted it to look like the material from the vest was being pulled in behind the belt, but only using one extra shade, it was proving to be very difficult, so I just got rid of it and resorted to the horrid pillow shading you see there...
Third - Likewise with the hair, I went through three different designs, even did a swirl but it ended up looking like an upside down snail on his head, lol... couldn't figure it out for the life of me, that's definitely something else I need to work on. I've got to say I really like the lighter palette you chose for the hair, it works out really well.
And then just a little PS. here, I've just realised I did NOTHING with the eyes... didn't even notice they went uncoloured! Oh well, I was too busy with the lines trying to get the eyes to look right, I think I succeeded pretty well... infact, to be honest I think I did a pretty decent job with the lines overall, I didn't even use a reference to look at, just started it a few hours after playing The Wind Waker HD for the first time, loved the art style, and thought I'd try and recreate it... once I'd got Link down I was going to move onto designing my own characters... not to be used for anything, but just for fun...
Again, cheers for the help, really appreciated, I'll use it and see what I can cook up next!