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Pixel Art WIPs/Small Things Thread

:biggrin: That's really made me chuffed thanks. I'm gonna faff and take down the middle left branch a bit to sort of even it out with the right side.
 
625698d64b3c98afa4aaa511daa7d4ad.png

Makin' like a tree.

I tend to get carried away if I start dithering everything, so I've been trying to keep it minimal. Glad it's not a massive banding issue, I can live with that :smile:
 

zchin

Sponsor

I really like the tree, and especially the definition of the leaves, cause whenever I draw, or pixel a tree, it looks like a cloud or cotton candy...


Well heres my attempt at a Slime on a machine, wearing a cloak and a hat... I'm neither good at the cloth and especially not good at mechanics... And I need a lot of help with this... The main things I can see are that I need more contrast, but I can't decide on how to do it...

Tyahand
 
zchin":2p20a5qz said:
I really like the tree, and especially the definition of the leaves, cause whenever I draw, or pixel a tree, it looks like a cloud or cotton candy...


Well heres my attempt at a Slime on a machine, wearing a cloak and a hat... I'm neither good at the cloth and especially not good at mechanics... And I need a lot of help with this... The main things I can see are that I need more contrast, but I can't decide on how to do it...

Tyahand

Try adding colors that are more closer to hot colors ( reds and yellows ) and cold colors ( blues and grey ) into your pallet, like instead of using one color and then making adjustments to its brightness add in a little more blue for the darker shades and a little yellow or red for the brighter shades. You also have a lot have way too many shades their for a small sprite, if it was a large sprite you could use your pallet well but on small sprites you don't really get to notice all those shades and tones.

This wont make it look de-saturated and dull-ish . but apart from that its creative.

Look at how reds are brighter naturally ( :thumb: ) and blues a lot more dark/shady ( :shades: ) looking
Hot
Warm
Luke-Warm
Cold

:mawk:
 


I need some help with this, its a 9 frame animation of a side view walking cycle. This is my first time working with more than 4 frames of animation.

I thought this would be the best place to get some quick feed back.


Is the motion life like and smooth?

Is the anatomy fairly realistic or not?

What can I do to improve this?
 
Well one problem I got with it is that the head dosen't move at all. It should go down 1 pix or 2 when the legs are as most seperated.
Also the shoulder seem a little stiff to me. But that is maybe only me.
 

I cut out the "still" frame for a smoother look

O.K. I'll try edit this later, thanks, It looks like the legs are shuffling on the floor not being lifted.

I suspect its the frame where the foreleg crosses the back-leg right before its off the ground, from that instance their is a slight inconsistency with how it moves up which might have resulted in the appearance of a shuffle or unusual "jerk".

Here are the frames. I'm talking about frame 2 and 6.

 
O.K I edit my post. frames 2 and 6 are not really in the walk cycle. I'll experiment a little, might mean re-making a few frames from scratch but that's o.k since I'll be gaining valuable experience.
 


Not sure if you guys can see any difference but I changed frame 2 lifting the leg a little to mach more of a cycle motion than a shuffle, also corrected the little offset that made the walk look a little "jerky".

This might be getting boring but does it look better now :unsure: ?
 

Jason

Awesome Bro

hghfghf.png


It started off as some random pixels... and then it turned out looking like Ezio, but a little messier lol, so I decided to add some of his features, sort of... I'm not really going to carry it on, but personally I think it looks pretty... cool?
 

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