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Pixel Art WIPs/Small Things Thread

I dunno, the mouth may be out of proportion, but theres something about it that just seems to emphasise the expression all the more. I kind of like it.
 
idk the mouth was okay at that size before it was JOKER RED. now it seems EVEN LARGER because of the color makes it stand out so much. imo if you want to use the color make the mouth a little smaller and rely on the saturation of the red to make it pop
 
pooperskellie.png


(looking at it here though imo i need to rework the female arms a bit tho)
 
yeah when i was editing raze's sprite (which is where that template started) i realized that it actually helped me out structurally, and i figured out this neat idea for this template, where males have an even amount of pixel width while the females have an odd.

i have made a pledge in irc (and why arent more people in irc come on chumps :box: ) to from now on always include genitalia on my naked template characters.
 

Jason

Awesome Bro

I see... make him blue and you have yourself a Dr. Manhattan sprite... :thumb:

(and also I'd go on irc more if I could be bothered... where's my incentive?)
 
Panda and lucht pecht those templates are sweet.
lucht pecht it might help with the female one to make the body slightly smaller (height wise) and make the legs longer.

This might not look like much I've been trying to get the stance right for about one hour now...
gallery_2782_66_1766.png

It's still kinda sketchy because I'm working a few things out and I might try to animate before adding details to see how that works.
 
so the whole thing's gonna look like the letters on top? fuck yes dude-the top row looks really solid man great job. it might be hard to read on the smaller letters so be careful not to lose readabiity.

I think i've posted most of these guys before, but the last three of the top row are new:

mariposnew.png
 
yeah the whole thing will be done in a similar fashion as the top row, and I'm trying my best to make them easily readable.

and those are all awesome (especially the newer ones), I think I've seen the red shirted gentleman before.
 
I am having an extremely difficult time making a run animation for this guy.
I can get one frame, but beyond that.. i dont know what to do
help.png
 
action: http://www.idleworm.com/how/anm/02w/walk1.shtml

and now let's apply it!! :thumb:

i normally use a four-frame walk cycle for my rpg sprites, and i use the poses like this. um let me show you from some sprita of mine.

this is actually 4 frames from an 8-frame cycle (i use 8frams on bigger sprites like this because its for platforman, and iirc the full 8frame .gif is above somewhere) but i took the KEYFRAMES to illustrate my point:

framz.png

(when animated these frames actyually look really goofy and jerky because i pulled them from a bigger cycle but it gets the point across)

frame 1: the closer leg is supporting her weight while she lifts the back leg.

frame 2: the back leg gets planted to the ground, the front leg lifts off. the weight shifts.

frame 3: same idea as the first frame but the legs are different. DO NOT just copy and paste the first frame and reshade the legs: this makes it look like you might as well be using 2frames and it looks like shit.

frame 4: same idea, the other leg gets planted while the back leg kicks off.

NOTE that there is no "idle" frame within the walk cycle. that's because when you're walking you never relly have both feet firmly on the ground. the reason the RTP and most rpg games use that ugly 3-frame walk cycle is because of the old restrictions on the NES for old RPGs and it somehow just got carried over. really imo the idle standing frame should be separate from the walk cycle if you want it to look smooth.
 
now when you're RUNNING you have to remember the SAME principles but just take it FARTHER. the difference isn't going to be in the speed of the animation, but in how far the extremities MOVE. the strides would be longer, the arms would have more PUMP to them, and the knees would be more kick-y.

once you have the basic understanding of the walk cycle it's easy to alter it to be running or give it all sorts of flavorful variations. remember the pendulum movement of the feet and think about WHAT YOU NEED TO PHYSICALLY DO IN ORDER TO MOVE FORWARD ( :toot: put one foot in front of the other~~)
 
Xilef, maybe try to moving the stomach and her left hand? If you want to make it more scarier maybe you can add a head pop up from the stomach?

So I just try to learn to spriting while ago, while I get some help with the template I have some difficulty when I tried to make the clothes,



Here the result I have so far. Can somebody give me some advice for this? Thanks
 
The clothes look well done, although you may want to improve the shading of the person's skin.
Made this for my new avatar.

Only 3 to 2 colors for each thing on the image.
 

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