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Pixel Art WIPs/Small Things Thread

Twirly

Sponsor

noise":1ixw5gn1 said:
heads2.png


rmvx heads.

guys1.png


and some guys that i made from the heads.

please don't use 'em they're for a comission

but i'm looking for crits so i'm not gonna be a faggot and watermark them.
HOLY SHIT DUDE I LOVE IT :O The colours, the originality, EVERYTHING :)
How did you start out with spriting btw, I am thinking about making a comeback :O
 

Twirly

Sponsor

I thought I might get back into pixelshizz by making an edit of my old shit

2009vs2011.png

left is obviously old version right is new version, shit is almost 2 years old
 
@earl_shrimp

I like it, but I'm not sure if it is just me, but the shading on the right just looks too different to the colours. They look pretty cool though :)
 
Twirly:


Not perfect--I still don't like the thick line across the middle of the suited guy, but I know you wanted him to be fat--but the biggest problem you had was colors. You pick these really high-contrast but desaturated colors. You have to be selective with where you put your MORE CONTRAST. The shading colors on a tiny sprite should be much closer together than the outline color, and you want high saturation on a small sprite to make it pop more.
 
@twirly: something is off about the left one's hat... I can't put my finger on it but it looks weird. Other than that they're both looking nice!

anyways, redid the main character of my upcoming game. New one is on the left
 
first off: creating a full template of this size is a daunting task and kudos bro. but making an idle sprite is the easiest part: i hope you enjoy animating. something big and realistically-proportioned like this is gonna be a BITCH to animate.

my criticism is always with the colors. bro your colors are very flat.

teach.gif
and what does it mean to have flat or straight colors? they don't change in hue. in other words, they're "straight ramps". dark to light within the same color.

since i just got off from work and feeling productive (and of course my eternal quest to be best critposter in this thread) i'll actually make something.

so FIRSt i tried to just fix your colors. i was lazy though and just copied a color palette that i designed for my own sprites. it doesn't exactly work well with your sprite, and part of it is because they were designed with different style in mind, but it's hugely because of the way you are using your colors:

when i add  , it's easy to see all the details that you drew (abs, collarbone, etc etc): and that's not necessarily good thing. with pixel art, you don't want to draw the details. instead, you want to SUGGEST THEM WITH FORM AND LIGHt.

now because of the wicked abs on this guy i'm gonna assume you want him to be ripped. but he looks grossly thin because of the way the abs are almost PAINTED ON him. the trick is think about the three-dimensional forms and SCULPT your character.

also dude your outline is part of your sprite. it gets affected by light as well. give your outline hilights and your character will pop.

i pretty much made this from scratch using your guy as a guide:



i was gonna keep going there is always more to do but i realized i spent like an hour on this so hopefully you get the point i'm making

also i'm not going to say anything about anatomy (other than the arms seeming a bit stiff for a regular idle stance) because when you're working with game sprites i think PERFECT ANATOMY is bullshit and i'm more of the "as long as its good enough" school of thought because game sprites are all about how they animate. even then though your proportions seems pretty nicely done so i dont have to mention it anyway :)
 
The palette is a lot better. The way you've shaded him around the hips, however, almost makes it look like he's sitting down. But yeah all in all it looks much better, just needs a few more touch-ups before I'd consider it done.
 
the abs look a little wonky; did you use mine as a reference? when i did mine i used this for lighting ref

your palette's improved looks like your darker shades have some blue to em. sweet.

but take it further.  , bro. i don't think i've ever gone into too much detail about it recently, so let's do it like this:

for simplicity's sake CONTRAST means the visible difference between colors. normally it's easiest to just take brightness into account but there is different levels of contrast between different hues and saturations even if they're all at the same brightness or the same color.

the trick with contrast is when you realize that you need to use a different amount of contrast between the colors that you use. in other words, create an invisible color using the contrast between two colors. if you think like this when picking colors, you'll also have an easier understanding of WHICH COLORS to use WHERE, which are better in-between colors vs plane colors on different surfaces.

i hope that makes sense and i hope it helps. if people want i might be able to be persuaded into doing a visual tutorial because isomething like that might get me a lot of pixel cred.
 

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