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Pixel Art WIPs/Small Things Thread

Well, it's a SNES sprite so there isn't much room for detail besides the detail I can add. I used Jeff as a base, and used a colorpalette from Ness's nekkid sprite for his skin.
 

Rayen

Sponsor

Been working on making my own template, lately. :)


femaletemplatewip.gif


The arms kinda bug me when animated. Anyone have any suggestions on how to improve it?
 
Anyhow, here are some new Sven sprites. I redid Sven's skin to look better, and I did a little bid of light shading to give it a litttle detail but I tried not to go overboard. Also, the yellow line on his casual shirt is a thunderbolt.
From top to bottom: Nekkid, Casual Clothes, School Uniform

 
I agree with twirly here. You are using "its a small sprite so its hard to detail" as an excuse. You need to contrast your colors more and edit some detailing. The head looks somewhat off because of the lines. Work on shading and contrast issues, it will better your sprites.
 

Jason

Awesome Bro

I got bored like 10 minutes ago and made... this? Seriously I have no idea what I'll use it for, although I fancy colouring it sometime, maybe adding onto it etc...

freak.PNG

Also yeah I did recycle and reuse the legs and arms, just did a few quick "deformations" to make 'em look slightly different (Well, for the legs...)
 

Rayen

Sponsor

@ SteelReserve: Wow. :eek:: That's really your first attempt? That's pretty good. It's a little awkwardly shaped, but then nature's never really "perfect" in appearance. d:

---
Taking into account a few things a couple of people over on another forum told me:

Old / New

Made the arms more parallel to the body. (Also fixed up the shading a bit.)

Old / New

Jutted out the lower legs to make them less perpendicular to the ground. Should look more natural.
 
Been working on a tileset lately since I'm working on a fangame/crossover/parody esque thing and there's no way I could find this one in the depths of the internet.
It's the inside of the Ragnarok airship.
ragnarokprog.png
In use:
cchangar1.png
airlockfin.png
Reference:
RGROAD3.png

(I also used the airlock, but I don't have that uploaded :/)

And I also did some height comparisons for the male leads:
heights-1.png

And I got it right. XD.
 

moxie

Sponsor

SteelReserve":grbf7o31 said:

Don't forget to use imgzoom! It can be hard to critique pixel art without it. Aside from that, I would say you might want to push your colors a bit more. They look a bit dull at the moment, like you just used lighter and darker variations of the same hue - maybe try to mix blues into the shadows, yellows into the highlights, etc.
 
Working on a battle arrow for the default windowskin for my game, and if anybody's curious, I used complimentary colors theory.



hi, ive warned you about this like, I dont know, three or four times and its in the above post so how about you use the
 

moxie

Sponsor

Sekai":2tkh0tw7 said:
Finally finished my female temp. How's it look?

I really like the size. That seems like to perfect size to be able to have nice, detailed sprites without having to work insanely hard to animate them.

Something about the arms and the way they animate bugs me - they look noodly I guess? Maybe you could use some lines to denote muscles and shape them up. I don't mean "beef her up" or anything, I just think they could maybe use definition. The neck seems like it might also be too visible to fit the 3/4 view, and the head too far up.
 

Rayen

Sponsor

Hah. To be honest, the arms bug me too. Been trying to find a way to fix them, but couldn't really find an actual solution. I'll try your suggestion and see if it looks better. :) And about the neck: right now, it's only really 1 pixel in height. If I move her head down 1 pixel, it looks like she has absolutely no neck at all.
 
@Sekai

I would widen the gap between the head and the feet, so you can add more room for hairstyles( i don't see a spiky hair style fitting aha)

other than that, thats a fairly decent sheet there Nicely done. Better than anything i can do ^^
 

moxie

Sponsor

Sekai":23viwu6p said:
Hah. To be honest, the arms bug me too. Been trying to find a way to fix them, but couldn't really find an actual solution. I'll try your suggestion and see if it looks better. :) And about the neck: right now, it's only really 1 pixel in height. If I move her head down 1 pixel, it looks like she has absolutely no neck at all.

I know how you feel, that's one of the things I'm having problems with atm. :/



Trying to get shapes/posture right before I move on and start trying to animate it and then ultimately shade it but damn, pixel art is hard for me.
 

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