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Pixel Art WIPs/Small Things Thread

Trying to make use my Koemushi template for a run-and-gun game to be made on XNA.
wip%20for%20XNA%20game.png


EDIT:
The girl in pink jumpsuit was supposed to be a 24-year-old.
The boy in white polo was a 15-year-old student.
 
Gonna post some of my recent px art here, some of it may not have anything to do with RMXP.
tree_love_update2.png

game mockup for a game im currently making...


sky__r1299257991.png


Made this only for fun ^^.. might use this for a game one day...

hobbopng.png


Fun only too ^^...
 
Eriol Clowphengire":1563mft4 said:
Trying to make use my Koemushi template for a run-and-gun game to be made on XNA.
wip%20for%20XNA%20game.png


EDIT:
The girl in pink jumpsuit was supposed to be a 24-year-old.
The boy in white polo was a 15-year-old student.
Shoes are pillow-shaded, and various other parts are bordering on it as well. Also, unify your palettes more--have all the highlights and shadows tend towards the same hues.
 
Zedeem, that's a great picture. Isn't that from the Syosa interview on PJ?



Who needs eyes when you have eight creeptastic cameras implanted in your head? :shades:
 
The problem was that they were the wrong shape and for some reason it took me forever to realize it. Thanks, though! I hope to animate it again when I'm done, but I dunno how well it'll work out.


All of the metal shading is very preliminary and will probably go away, so yeah, I know it doesn't look right. ;(

Oh right, zedeem, I was gonna comment on your stuff. I dig the first one; very cool stylistically. I might try to streamline the AA a bit, though, although I zoomed in on it and can't quite figure out what's bugging me about it, so I dunno how helpful that is. The second one is cool; I think I remember seeing it on PJ, actually. Try making the planet bluer to match the rest of the stuff and adding more hue variation in the palette, like slanting the darkest shades towards purple or something. And for the third one, I recommend trying to avoid dithering as much as possible in general. Using solid colors with AA tends to look much cleaner and nicer than dithering unless you really, really know what you're doing with it.

Edit:


Blech, still not satisfied with the highlights here.
 
The last edit is sooo nice... don't worry about the highligths you want, once you animate it, you'll get what you want, i tell ya :grin: . And another thing about the highlights, try making the area around the 'eyes' cleaner, maybe you get some results.
Try making the neck have a lil' less detail too (or add some nice AA or shadings), it might be why the eyes loose the highlights.
Another thing that bugs me... The metal glow on the helmet.... I totally dislike the palette on that one... Blue is just not what should go there.


btw.. Thanks very much for your critique... I'll try improving or removing my AA... Its what bugs me the most in pixel art. :sad:
 
Hrm, you're right, the blue's oversaturated, I think. Reduced it a bit, looks better now. I dig the blue, but maybe not quiiiiiiite so much of it. And yeah, I'm still cleaning everything up--this is still quite preliminary. Haven't even touched the neck yet or a lot of the outlines. Trying to nail the metal shading down first, but it's hard. :V

AA is a wonderful thing, but maybe try simplifying it a bit and use just 1-2 aa shades.
 
This is the next thing i would do:

eyes.JPG


So, move the 2nd and 3rd eye more upper, especially the 3rd (looking from left to right). Dont touch 1st or 4th, they're okay.
 
*sigh* Spriting at small scales are hard... I feel like abandoning my template due to my bad color preferences. Originally, the female character I've sprited there was meant to really wear pink jumpsuit, but with the "palette unity" was suggested... NAH!

Seriously, gonna abandon that template unless there's a Despain-like person willing to beef up my template, address its weaknesses and flaws, in one thread just like what he did on the Breeze template.
 
That Gohan picture is brilliant, though the blue shading might be better more of a purple once you get the background colour included into it.

I'm getting myself (Finally) back into doing some pixel work, I'm using my own template and this is a WIP of the male main from Phantasy Star Online

-Left arm not done yet in the second and forth frames-
 
Well, just spent the last ten minutes working on a ff-style hand icon

thoughts, and anything that could be fixed before I put it to use?

EDIT: oh, wow, sorry. put imgzoom in
 

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