DeM0nFiRe":4sy9cegv said:
If DFRM tools is messing up I think it means I included the wrong MFC. I will try to fix that.
@jbrist: thanks for the comments! Your moral support will be greatly appreciated, just keep churning out suggestions XD
As for the FFX battle system, I hated that battle system with a passion XD Sorry XD
So guys, tomorrow I hope to have a demo where you can walk around and junk, ok? Keep the comments coming!
Also, don't forget, I need some models still!
: , You're the first person to ever tell me that you hated the FFX battlesystem, everyone else I know who's played it loved the battlesystem, lol.
Hmm, although it may be tricky to set up where the characters move, maybe you could go for a Chrono Trigger approach to the battlesystem ? I mean, it'd be great if it could be implemented, but making sure that when you encounter an enemy, your characters don't do something dumb and run over a tree could provide difficult, unless I'm completely wrong and it's something easy, lol.
Or how about going for a different approach to the battlesystem, obviously it'd be turnbased as most RPG's are, however;
You see your character from directly behind, slightly overhead so you can see the enemies directly ahead of you, and when you attack/cast skill etc., the camera angle changes to behind and slightly overhead of the enemy, so you see your character running/walking/crawling/rolling towards them and hit them, it may be something worth experimenting with...
And ooh, a moving demo, that could provide useful, as people will be able to see the playability in this and see that it's not just a fancy visual, but infact a fully working moving game.