To DeM0nFiRe, I think creating a game-maker design isn't a easy task. Personly I'm not a script writer (even if my life depended on it). ^^;;
What your doing is reaching new depths, for future creative game creators.
I think it's brillient to use 2d mapping to help with full 3d structures. And you seem to have the gift, to figure out the tools to manifest a scene design, by those mapping methods. ^o^
I'm also impressed of the people here, to talk and even support this type of works. After having played games with the 2d maker version, it's more challenging to want to have a 3d maker as the next step.
I hope this project will increase in support, cause this is a good idea..And creates more stories for game writers..Gives new possibilities.
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In 3d modeling, creating low poly character structures takes some form of skill.
Creating the perfect model in a character can be challenging.. unless your creating a 3d game maker, that can allow some freedoms with a single design.
If a model is not done properly, an area (such as a limb joint) can make a characters actions seem out of place. This goes for characters with less *clothing* on, while more of their physical form is shown.
With high render characters, more detail can be adjusted to the enviroment within the scene..While Low render models are more based on more illusion.
If you want to create a class full of characters, each model will have to be different within each class. That would also mean have a clothing design added as well.
Each race class character would need to have, pre-made physical traits for different performce. Cause each (class) reacts differently in each section.
For example: A warrior model with have a different poly design, (to allow more realisitc attacks with combat, and sword weapondry). Meaning the focus of movemnt design, is in the arms and legs.
While a Mage model will have some polys adjusted more to the arm design, while using less movement in the legs area. This is when a character is casting spells.
I'm also thinking about rendering, between creating a game in 3d space, & playing it as well.
Rendering itself can take up a lot of juice in a computer, even adding global illumination/(enviromental lighting) to a scene.
Like having a limit to detail in a single map scene.. Even adding items, like desk, or a candle stick can take some render time.
So I think pre-made items will have to be used.. cause it allows how many polys is used in each item model.. and what can create a realistic feel of each made scene.
And we thought 2d makers has limits... ^^;;
I wonder what type of character model design is needed for a project like this.. Cause some people have their type of special design format.
It depends what type of model your looking for..
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The reason why I'm posting my thoughts, is because not much is mentioned what type of detail you want in a character model..for a 3d game maker.
Like for example: Are you looking for a character style in their facial features.. or extream freedoms in hair design... or the physical body (not counting the head design).
Just Curious.. Cause you should post what your looking for.. and what's to be expected.
Like every 3d level has a limit to how much polygons is used in a single scene..And you add how many is within a single character model..so it won't put strain on the 3d engine, while applying a character or more to a 3d enviroment. ^__^
Peace to you DeM0nFiRe, and have yourself a good week. ^^
(I hope your project is doing well).. ^__~