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[On hold indefinitely] Full 3D in RMXP

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You.
Are.
God.

:cry:

This is so amazing!
I just downloaded the demo, and expected it to be slow since you're using the RGSS player and EVERYTHING runs slowly on it, but it ran so smoothly!

I hope you get to finish this!

(Btw- You, sir (Or madam), have just won all my Moral Support tokens. :biggrin: )

PS- I don't know the first thing about programing or rendering or whatnot, but I can spread the word like hell if you want :thumb:

PSS- I Do have a question, though:

will the finished product be as easy to use as XP is, or will one have to have advanced programming knowledge to use it effectively?
 
To DeM0nFiRe, I think creating a game-maker design isn't a easy task. Personly I'm not a script writer (even if my life depended on it). ^^;;
What your doing is reaching new depths, for future creative game creators.
I think it's brillient to use 2d mapping to help with full 3d structures. And you seem to have the gift, to figure out the tools to manifest a scene design, by those mapping methods. ^o^

I'm also impressed of the people here, to talk and even support this type of works. After having played games with the 2d maker version, it's more challenging to want to have a 3d maker as the next step.
I hope this project will increase in support, cause this is a good idea..And creates more stories for game writers..Gives new possibilities.
~~~~~~~~~~
In 3d modeling, creating low poly character structures takes some form of skill.
Creating the perfect model in a character can be challenging.. unless your creating a 3d game maker, that can allow some freedoms with a single design.
If a model is not done properly, an area (such as a limb joint) can make a characters actions seem out of place. This goes for characters with less *clothing* on, while more of their physical form is shown.
With high render characters, more detail can be adjusted to the enviroment within the scene..While Low render models are more based on more illusion.
If you want to create a class full of characters, each model will have to be different within each class. That would also mean have a clothing design added as well.
Each race class character would need to have, pre-made physical traits for different performce. Cause each (class) reacts differently in each section.
For example: A warrior model with have a different poly design, (to allow more realisitc attacks with combat, and sword weapondry). Meaning the focus of movemnt design, is in the arms and legs.
While a Mage model will have some polys adjusted more to the arm design, while using less movement in the legs area. This is when a character is casting spells.
I'm also thinking about rendering, between creating a game in 3d space, & playing it as well.
Rendering itself can take up a lot of juice in a computer, even adding global illumination/(enviromental lighting) to a scene.
Like having a limit to detail in a single map scene.. Even adding items, like desk, or a candle stick can take some render time.
So I think pre-made items will have to be used.. cause it allows how many polys is used in each item model.. and what can create a realistic feel of each made scene.
And we thought 2d makers has limits... ^^;;

I wonder what type of character model design is needed for a project like this.. Cause some people have their type of special design format.
It depends what type of model your looking for..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The reason why I'm posting my thoughts, is because not much is mentioned what type of detail you want in a character model..for a 3d game maker.
Like for example: Are you looking for a character style in their facial features.. or extream freedoms in hair design... or the physical body (not counting the head design).

Just Curious.. Cause you should post what your looking for.. and what's to be expected.
Like every 3d level has a limit to how much polygons is used in a single scene..And you add how many is within a single character model..so it won't put strain on the 3d engine, while applying a character or more to a 3d enviroment. ^__^

Peace to you DeM0nFiRe, and have yourself a good week. ^^
(I hope your project is doing well).. ^__~
 
To address the performance issue, yes doing it this way is slower than just having a standalone 3D engine. It is, however, faster than RPG Maker on it's own. It is true that the scenes will have to be relatively low poly, but with all of the screenshots I have shown so far, the FPS on all of those has never dropped below 230. I am, however, just looking for low poly characters. It's easier for the artist anyway.

As for individual characters, I am not looking for anything in particular. Just some things people can work with.

Which brings me to the fact that there are still no character modellers :D
 
Hi. I downloaded the demo and then extracted it. When I ran the executable, I came across an error. It was loading, the screen was black, then an error message popped-up saying:
Script 'DF_SystemTools' line 28: RuntimeError occurred.

LoadLibrary: DFRMTools
Hmmm... I have Windows Vista™ and that's all I really know, lol. ^^
I'd really like to try it out. =D

Thanks.
 
well Demo, I can try a low-poly char and see what you think. I am just not very familiar with characters, but I guess it can't hurt to try...
 
Haven't been able to post in awhile, cause my computer is going through modifications.
Plus I have to re-install a lot of programs..(which takes time) ^^;;
I wanted to post some screeshots of 3d game character designs. Even though my strength isn't in very low-poly modeling.. I usualy create in high-poly character design.
That's why low-poly designs is an artform itself.. ~__~ which I lack.
To create a model that looks decent, without it looking out of place within the 3d game maker enviroment.
~~
I wanted to support what might be some use to this project, hope I can be able to help see what needs to be done. (like what type of model would be reasonable for this type of maker).
Talk to you all later then, and keep in touch. ^o^

~BI~
 
sooooooooo...

okay, no go on the human characters for me, Demo. I tried last night and the boots turned out horrendous. If someone wants to build the geometry, I can tweak and texture it but for some reason I just can't seem to start one out very well...
 

Wichu

Member

If anyone's looking to model a character that resembles RMXP's RTP (but in 3d), the FF3 remake for DS has pretty cool low-poly character models (in my opinion). Maybe you could use those for inspiration?
 
Okay.. It took awhile to create a model sectioned...medium high poly head and body. The screenshots shows the wireframe look on the model.

With this type of model, it can be tweeked into a lower poly character. This is a male character model look.
Female frames are different....But I wanted to show that if their needed to be adjustments, the body and the facial model is separated..it gives more access to re-model the whole body to give what you might be looking for.
BTW: If a character is put into a class...The clothes would have to be modified to suite the models out-frame..
For a game maker..they might have to be in sections, the model dressed already with the designed style of the clothing for that particular class.

If you wanted bigger eye character models, feel free to say so. And for game maker purposes, the model might have to be more lower poly than this.
~~~~~
Med_poly_FullFrame.jpg

Med_poly_SS.jpg
 
Wow man, those are pretty nice looking. As you mentioned, they are probably going to have to be lower poly. We definitely don't need so much detail as to put fingernails on the mesh XD

Looks cool so far though. Thanks a lot!
 
Lol.. ^^;; Sure, I will take away the fingernails, and create a more lower version of wire-frame.

Cause I guess in the game-maker the characters won't be seen upclose 100%, so a more flexable model might be a wiser choice.
Maybe leave the facial high-poly wireframe, for character class facial design sector.
Like hair design etc..

Do you also want me to change the facial design?... would a wider-eye character seem better?...or a more realisitic size would do.
Plus this design doesn't count for adding clothing, I believe that's another section.

Cause that would be creating a line of clothing designs, and have a character created with the clothing added.
Plus for different race of characters..like Elves, Drows and Beasts.. their design will have to be altered.
Then if a certain model design is a go...then can move onto creating different age levels.. like Female/male children, young adult, adult, elder.

I Want to know your opinions.. feel free to say what's on your mind. ^o^
 
lol, well first of all I do not plan on creating a character creator so you don't have to plan that far ahead :p

As far as wide-eyed versus more realistic, that's up to you for that one. I personally do not have a preference.
 
Well, since this is the first post in here, lemme shake your hand for that project, demonfire... really interesting work (and of course, I'd like to take a look behind the scenes, you shady script-for-yourself-keeper ;) )

Well, the reason I'm replying now is Sailor's post, who kind of has a point. Think about it: Characters need to be not only visible, but recognizeable from a distance. This is what FF VII's characters had the big heads for - at least on maps. Now I'm not saying copy FF VII's style (because that's probably the worst you could do, since that's RPG Maker's default style for ages), but go for something similar: Easily recognizeable (bigger heads for more detail there, distinct colors, ...), not too resource consuming, neat and little. That way, you'll be able to do more characters for stock material either way.

One more thing: That character is WAY too detailed. I mean, you talk about fingernails... I'd say make the whole hand a thumb, a fingerset and a plate - low-poly style. Try to resize your model into a 640x480 frame - not much left there. (coming to think of it - you might want to increase the default resolution there... I'm thinking 800x600 plus widescreen support personally.)

Ah well, only sugestions of course. You should know best what to do with your project, and so far, it's looking good, so keep up the good work. ;)
 
Yeah, the default res for this will be 800 x 600.


Also, thanks for the input on the art. I want this to be something you guys will use, so stuff like that should be entirely up to you guys.


Also, I will release it publicly eventually, don't worry XD.
 
Can I have a copy of the script? I understand why you havent make it public yet, but I need to editor to create 3d tiles. How do you create sideview for the 3d script? I'd really like to know.
 
Hall Of Famer":39uqhewu said:
Can I have a copy of the script? I understand why you havent make it public yet, but I need to editor to create 3d tiles. How do you create sideview for the 3d script? I'd really like to know.

why do you need the script to make 3D tiles? the script has nothing to do with it. 3D objects/tiles/characters are made in 3D software that has nothing to do with scripts, or RMXP for that matter. If you can't make 3D tiles without an editor, then you don't know how to make 3D, period.

blackIris, can you send me that model, in .3DS, .LWO. or .OBJ format? I think I can tweak it down to a much lower polycount....I'll PM you my email address.
:biggrin:
 
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