Perihelion":34tqzjrk said:
Anyway, Ven, I sent you a PM with some stuff.
cool beans
Perihelion":34tqzjrk said:
Hey Ven, I'm taking a look at Bukkit plugins. This one for giant trees looks pretty awesome:
http://forums.bukkit.org/threads/fun-mi ... 000.21325/
I think the one that I built, the one I sent you, is nicer, but this could be good for variety. I guess I have a thing for giant trees in block games.
I think I would rather just drop in schematic ones. I already have a few giant tree schematics of my own, as well. Code-run land-shaping plugins have a tendency of being stressful on a server when it's started up or when it saves ...
Perihelion":34tqzjrk said:
that IS pretty cool. I guess it would eliminate the need for lots of train tunnels. Though I like train tunnels :<
I was already going to implement a personalized teleporter system, so ... hmm. I wonder if I can modify this one to teleport you wherever? I rather prefer this system's method of having a physical "portal" over my simple "type x go here" method.
Perihelion":34tqzjrk said:
This sounds cool--it adds lots of vegetation--but the pics aren't loading, so I can't tell for sure. Requires a client mod too but doesn't break things if you don't have the client mod.
http://forums.bukkit.org/threads/fun-mi ... 1000.7871/
there're a few vegetation plugins that look super interesting and i'm trying to decide on one of them. this one's on my list of the ones to choose from.
psiclone":34tqzjrk said:
as an addendum to the ctf mode, how about this: it is ongoing, meaning it never ends. the team who controls the flag (or sexy model of venetia) gets something beneficial to them while they hold it at its designated holding zone. say it doubles their mining efficiency? maybe makes fall damage cut in half? who knows, that's half the fun. that way there's no need for monitoring, there's no resetting (except in the case where it falls into lava or cannot be found somewhere, which maybe it should have a glow around it to distinguish it in pure darkness at the least), and it would allow for a constant goal between the two sides. perhaps we'll have to make the flag room self defended against maybe 2 people at most, while 3+ can easily take the flag/sexy model of venetia.
I would imagine that the fun of that would peter out over time. it seems like planned games where there are lots of people getting on at the same time would be more exciting than a constant game which is only ever manned by 2, perhaps 3-5 people at any given time... I could be wrong I guess. Once I have the fucker up and running, I could give this a shot and see if it takes off.
DeM0nFiRe":34tqzjrk said:
It is August 17th and Minecraft 1.8 has not been released. It has saddened me that a once proud website has resorted to cheap false advertisement to get views in its threads. I am leaving the site now so that hopefully I can forget this disgusting incident that has marred what has otherwise been a series of fond memories.
yeah i'm disappointed too--really thought that the 17th would be the day. oh well :<
(i really hope you're not saying that
I perpetrated this ... "disgusting event" (lol)?? I said very clearly that it was a rumor I'd heard and not based in any hard facts. i certainly didn't say it as a means of false advertisement ... and anyway, like i said, i wouldn't be getting the server up until about a week after the update, so i can build the world and populate the plugins with all up-to-date stuff.)
anyway there are more things i have to respond to but i need to hit the hay; i've been expending all my effort in work during the day, and setting up schematics by night :x