Wow, NeoABS has slipped back quite a few pages... I just hope someone can help me. I am using this system in my game Last Man's Stand. It is a shooting game and obviously, the only weapons are ranged ones. Now here's the problem. In the game I have an evented system which relises on the players X and Y point on the map. The only way I know of checking for the players location is by running a common event with 2 variables equaling the players X and Y position. Like so:
http://img353.imageshack.us/img353/733/cevp1.png[/img]
On the starting map, I switch the switch 'Begin' on, and the common event runs. The event system works perfectly. But NeoABS doesn't. When I fire the gun I have equiped, the bullet fires at the enemy, hit's, plays the firing animation, and does nothing. No number of damage springs up, no 'miss' comes up, nothing. And that happens even if my weapon attack is on 999 and i have 99 bullets in the item menu. Yet the enemy can do damage to me, and the numbers of damage pop's up. So what's going on? Please can someone help.
http://img353.imageshack.us/img353/733/cevp1.png[/img]
On the starting map, I switch the switch 'Begin' on, and the common event runs. The event system works perfectly. But NeoABS doesn't. When I fire the gun I have equiped, the bullet fires at the enemy, hit's, plays the firing animation, and does nothing. No number of damage springs up, no 'miss' comes up, nothing. And that happens even if my weapon attack is on 999 and i have 99 bullets in the item menu. Yet the enemy can do damage to me, and the numbers of damage pop's up. So what's going on? Please can someone help.