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Mog Styled Menus

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danjchau;204807 said:
Here is my shot of my item menu. As you see, the font is too white, and blends in. How can I change the font to black

Maybe You have to change default color definition in Window_Base:
Code:
  #--------------------------------------------------------------------------
  # * Get Text Color
  #     n : text color number (0-7)
  #--------------------------------------------------------------------------
  def text_color(n)
    case n
    when 0
      return Color.new(255, 255, 255, 255)
    when 1
      return Color.new(128, 128, 255, 255)
    when 2
      return Color.new(255, 128, 128, 255)
    when 3
      return Color.new(128, 255, 128, 255)
    when 4
      return Color.new(128, 255, 255, 255)
    when 5
      return Color.new(255, 128, 255, 255)
    when 6
      return Color.new(255, 255, 128, 255)
    when 7
      return Color.new(192, 192, 192, 255)
    else
      normal_color
    end
  end
  #--------------------------------------------------------------------------
  # * Get Normal Text Color
  #--------------------------------------------------------------------------
  def normal_color
    return Color.new(255, 255, 255, 255)
  end
  #--------------------------------------------------------------------------
  # * Get Disabled Text Color
  #--------------------------------------------------------------------------
  def disabled_color
    return Color.new(255, 255, 255, 128)
  end
  #--------------------------------------------------------------------------
  # * Get System Text Color
  #--------------------------------------------------------------------------
  def system_color
    return Color.new(192, 224, 255, 255)
  end
  #--------------------------------------------------------------------------
  # * Get Crisis Text Color
  #--------------------------------------------------------------------------
  def crisis_color
    return Color.new(255, 255, 64, 255)
  end
  #--------------------------------------------------------------------------
  # * Get Knockout Text Color
  #--------------------------------------------------------------------------
  def knockout_color
    return Color.new(255, 64, 0)
  end
or, using shadow text can be useful. (I found Yeyinde's font addon or Trickster's MACL(includes the former) is easy to use)
 
Hello, the menus look really good.

But, there is a raw file to the menus? z.B. PSD or PSP.

I would adapt gladly the menus a little to my play. (other diagrams and on German.) But, unfortunately I understand not completely with the whole transparencies and effects.

Sorry because of my bad one in English.


Dragonlord
 
Okay, one more request,
For the main menu, the words are on a slant, is there a way to make it straight down?

example:
Before:

-Items
--Skill
---Equip
-----Status
---Save
-End

After:

Items
Skill
Equip
Status
Save
End

Could anyone solve the font color problem or this. Thnx!
 
i like this menu system looks swell but can you make the menu fit six person? how to do that can anyone make it thanks i think its Scene_Menu am i correct?
 
wow nice job :)
you have certainly set a high standard for the rest :)
i just downloaded the game file but couldnt understand what was written underneath just a quick question is it a wip or is it completed?
 
On the Skills Menu does anyone else have the problem of the level of the lead character being displayed for the whole party? If so how do you fix it?
 
I'm using all the MOG Scripts execpt the HUDs, the SDKs and the char select. (The menu is Game Mode MOG script). I have come across a bug. After the player leaves the map they start off on, the Show Treasure Name box doesn't appear when the player obtains treasure. Any way to fix this?

EDIT: I've found the problem, but no solution. It seems it doesn't appear if there are sprites on the map that have "left the map" by placing a switch with a another empty event page to give the effect that they are no longer there. Please help me.
 
The Show Treasure name script has a constant in it that is controlled by a switch. This constant turns off the script and prevents it from showing the treasure name.

You have to look in the script for the constant and change the switch number to a switch that isn't being used. Just make sure you don't use that switch unless you don't want the treasure name shown.

Is that clear? If not I can try to explain it better.
 

Mea

Member

I know someone asked earlier, but I couldn't find any answer:

Is there a way to add more menu options to the menu system?
 
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