a.k.a. the "Super-Duper" Pack.
This will probably be one of the few "in-depth" looks you'll see from me. I'm so protective of plot-details that I can't deal with giving out any info other than very vague tidbits. But when it comes to revising previous material, the conversation becomes about things many potential readers have already seen, so it's a whole different animal.
I've just completed my part in the extensive revisions being done to the first five arcs of the game. ArtBane's done plenty on his side, and will chime in soon.
This will probably not come as surprise to anyone who's been following the project, but one of the primary revisions to earlier arcs is the mapping. A while ago, Raven stepped in and created a new Port Arianna. For AB and me, it was like Remedial Mapping 101. Looking over her rendition taught a whole bunch of little tips that we've tried to apply since.
A nice new exterior gave me the task of revising the interiors of Port Arianna, some of which were comically huge compared to the actual buildings on the other map. No more. (The Pearlton interiors in Arc III also got a do-over...though I felt the exterior of that town came out nicely, so I left it mostly unchanged) Here's the new Armor Shop:
New and Improved Armor Shop
It still may look vaguely sparse...but that's less of a design choice and more of a necessity, because there's a lot of scenes taking place there and there needs to be room for all the events to be walking around and such.
Another thing you'll notice is that the new faces, completed by Enkur for Arc V's release, have now been applied to all the game's dialogue. This in itself posed a big challenge when it came to Bones/Stoic. In the beginning, we had one face for both of his identities. Now we have two. That meant that ALL of his lines had to be updated....or at least all the "Bones" ones. THAT was a bitch.
Looking at the old arcs, it was clear that a handful of dialogue lines no longer worked. In the very first scene, Stoic makes a joke about being "soaked to the bone." Later on however, Finley's making similar jokes and getting verbally dismembered by Stoic for it. Both AB and I realized "He hates puns! He shouldn't be making a joke like that." There were a handful of consistency issues like that.
I also tried to add a bit of texture to some of the plot elements in the early arcs. The scenes with Cade and Emma have a few additions in terms of dialogue, to try and better articulate the evolution (or de-evolution) of their feelings about each other. Another thing I noticed was that as Cade and Bones find out about Equipment King, they are determined to prove "wrongdoing" even though the villains haven't done anything yet. I tried to add a few lines of dialogue that articulate the philosophical problems they have with the very concept of EK.
I also updated all of the "food" item descriptions so that in addition to the chatter you get from NPCs describing them, it also just flat out says what happens when you use them, i.e. (Restores 50 HP). It seems that unless you spell that out, people are reluctant to try an item like that.
Now that all that's out of the way, time to finish up the big Arc VI outline, which will
not be posted here. Sorry.
AB will follow with more gameplay details shortly.