Crystalgate
Member
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Featured
- #2,021
Awesome game.
Anyway, the Krakens seemed rather hard at first, but I've noticed they have a huge weakness.
Again, Stoic's backstory is really great. It kept me curious as to what would happen next and it answered a lot of questions I was wondering about.
I also liked Solik's input about what necromancy can do to make life better.
Finally, I'm not one of those who were hyped by Sparrow, but I must say the revealation caught me off guard. I never even considered her.
I also liked Solik's input about what necromancy can do to make life better.
Finally, I'm not one of those who were hyped by Sparrow, but I must say the revealation caught me off guard. I never even considered her.
Anyway, the Krakens seemed rather hard at first, but I've noticed they have a huge weakness.
Namely, Finley's napalm attack. It has something like 60-80 percent chance of inflicting burn on the Krakens. Since they take three actions every turn, they lose 30% of their max HP. Even better, they force the other enemies into taking extra actions making them die quicker as well. Seeing as MotW uses slow phazed battles, those slip damages means a lot.