Luv, I do really like that map. The main point I have is the same Ares has, you shouldn't use two colours for the same roof.
To give the map a more towny feel, I think it helps alot if you add NPC's, so it gets busy. Other than that, maybe add some market stalls? And it seems that flowers and bushes can grow everywhere it wants, which is a bit weird in a town imo. Maybe give them certain areas to grow in.
I too have a map I would like some help on, it's made with Inq's indoor tileset. I really like that one for the detail it has, but it seems quite hard to make a nice house for people to live in. One of the things I noted is the lack of couches. Other than that it doesn't have that much variation like the RTP has, and with that I mean the amount of different objects. It has a great deal of varations of the same objects however, like bottles.
Can someone help me? If I am ever to make a game I would really like to use this tileset, but I don't want the quality of the maps to be restricted because of the points I just said.
To give the map a more towny feel, I think it helps alot if you add NPC's, so it gets busy. Other than that, maybe add some market stalls? And it seems that flowers and bushes can grow everywhere it wants, which is a bit weird in a town imo. Maybe give them certain areas to grow in.
I too have a map I would like some help on, it's made with Inq's indoor tileset. I really like that one for the detail it has, but it seems quite hard to make a nice house for people to live in. One of the things I noted is the lack of couches. Other than that it doesn't have that much variation like the RTP has, and with that I mean the amount of different objects. It has a great deal of varations of the same objects however, like bottles.
Can someone help me? If I am ever to make a game I would really like to use this tileset, but I don't want the quality of the maps to be restricted because of the points I just said.