GiveMeASpicy
Member
Hey guys, a few updates since the last time I posted. Our artist Ting is finishing up some new pieces of character concept art, so expect an update to that on the first page within the next few days. He's almost finished the entire cast of protagonists along with our main antagonist Asylum, who I hope you will all find creepy as hell.
We've also just brought on a new member to the team, Alex Drummond. He's be our environment concept artist as well as painting the in-game graphics for the project. Starting in January keep your eyes open finally for some in-game screens. Check out some of his work here:
http://www.alexdrummo.com/
The script is coming along well, going to keep powering through it as best as I can, but class don't leave me with much time. I hope to have it completely done by January as well so that we can really start production in the new year.
I've also been developing the systems a bit more, especially the battle system. I'm working on a new battle mechanic that I think will be interesting. It's not fleshed out enough yet to talk about, but its similar in theory to the Tactics system from the Dragon Age games (or Gambit system, for you JRPGers). Pretty soon I'd like to start working on the rest of the systems programming-wise so that when we have maps we can start some basic system testing.
We also have been working on the game's website, which will probably launch sometime around December if everything goes according to plan. It's going to be pretty simple, but so far it's been coming out really nice.
The last little bit of news is that the game finally has an official name. White Dawn Saga:Origins. I think it has a nice sound too it, but let us know what you guys think!
We've also just brought on a new member to the team, Alex Drummond. He's be our environment concept artist as well as painting the in-game graphics for the project. Starting in January keep your eyes open finally for some in-game screens. Check out some of his work here:
http://www.alexdrummo.com/
The script is coming along well, going to keep powering through it as best as I can, but class don't leave me with much time. I hope to have it completely done by January as well so that we can really start production in the new year.
I've also been developing the systems a bit more, especially the battle system. I'm working on a new battle mechanic that I think will be interesting. It's not fleshed out enough yet to talk about, but its similar in theory to the Tactics system from the Dragon Age games (or Gambit system, for you JRPGers). Pretty soon I'd like to start working on the rest of the systems programming-wise so that when we have maps we can start some basic system testing.
We also have been working on the game's website, which will probably launch sometime around December if everything goes according to plan. It's going to be pretty simple, but so far it's been coming out really nice.
The last little bit of news is that the game finally has an official name. White Dawn Saga:Origins. I think it has a nice sound too it, but let us know what you guys think!