Thanks a lot for the critique friend. I really appreciate it, especially since you've been busy.
friend":329abhkh said:
First off, I'm not really a fan of playing as a few characters in a game, unless its like Seiken Densetsu 3 style where you can choose between people, because I really want to establish a "bond" with the character, or at least know it well, it's really hard to "bond" with a character if you keep on switching back and forth.
Well, what we're trying to do by having character shifts is to establish a real bond with all of the characters and develop each of them fully. In most games the other characters are pretty much story fluff, they don't really serve any plot to the narrative. Plus, the changes in perspective mostly occur during the first half of the game, when the player should be developing those bonds. After all eight of the characters meet, the focus kind of hones in on Vance.
friend":329abhkh said:
The plot is so-so, does not really spell too much "CLICHE CLICHE CLICHE" all over the place, but typical nonetheless. I need more information before commenting more about the plot though.
I know there's not a whole lot in the summary plot wise. For some reason I'm having trouble articulating the overall storyline without putting in too much exposition on the world. I'm currently working on it, and when I update it I'll let you know. Or, I could PM you with more info if you're interested in discussing it.
friend":329abhkh said:
On towards characters, but I gotta say first is that its quite nice you have a 31 year old protagonist, a thing missing in quite alot of games.
However, if the protagonist is going to be socially estranged, PLEASE PLEASE don't let him be like Squall or Cloud, getting emo all day long. His background is also quite typical, and so is him being determined. I need more flaws though, his flaw being "extreme obsession of truth" doesn't really seem much of a flaw to me, it seems like he's all "GOOD AND TRUTH AND GLORY THAT NEVER GIVES UP." type of character
I'm glad you (and hopefully others) like that Vance is older. To be honest, I was tired of the archetypal JRPG hero; androgynous 17 your old boy(or girl?) who saves the day through teamwork and friendship. I wanted to create more realistic characters, and a mature plot with more adult themes in it. To do that, it felt appropriate to make my hero older. As for the "cloud/squall" issue, when I sat down and started creating Vance my first objective was making sure he's nothing like them. I hate the emo trend going on with FF heroes, and I wanted no part of it. That's not to say he's Mr. Happy Go Lucky, but he's not a whinny mope by any stretch. Nor is he all about good/truth/glory. That's not what I meant to convey by obsession with truth at all. When I say that its a flaw, I mean it in the sense of "insane obsession that spirals into a dark path" kind of obsession. I guess a better word to describe it is an addiction. Vance starts as very determined and moralistic, but his obsession/addiction makes him spiral out of control. I'll rewrite it to better convey that, but it's not how you think at all. As for more flaws, he's doesn't have any other MASSIVE ones, but he's very stubborn, can be very untrusting, slightly paranoid, he definitely has an addictive tendency towards things.
friend":329abhkh said:
Ashley seems like a typical character to me. Then we also have THAT strange old guy ( Avalokrishna)
We also have an exiled guy, nothing too unique here, but I don't see so much "CLICHE" all over here. He also seems like the mandatory "smart" guy of some JRPGs.
The others are nothing much. I also see a pattern of slaves, escaping, exiling, and a hard life in almost all of these characters.
Hopefully this is a good thing. I'm glad you don't see any of them as cliche, though typically doesn't sound great either. But hopefully the uniqueness of their personalities will come through in the plot. I can't really describe all of the little personality traits and quirks that will make them unique. Do you consider it a bad thing that they're typical? Oh, and Avalo isn't the strange old guy. He's actually not even old. I mean, he is for humans, but not for Sunjata. They actually live on average about 2,000 years, give or take.
friend":329abhkh said:
Asylum seems typical, would like to see if you can manage people to sympathize him, unless you are going out for the ALL EVIL character, which I do not see you doing that ( thankfully) currently.
Well, by no stretch is Asylum anyone to sympathize with. While he's not an ALL EVIL type of character, he is definitely someone the players are going to hate. As I said, the game's plot is much more mature than typical rpgs, and as a villain the things he does are seriously heinous. He does have his own areas that could allow for sympathetic feelings, because we're also trying to make him a real person, but by no means will you ever feel bad for him. Rather, we'd like him to be a villain that players love to hate. There aren't any really good villains in RPGs anymore, ones that you hate so much you want to beat them into the ground. That's what Asylum is.
Hope that gives a bit more insight, let me know.
And while me and my team are loving the feedback on the characters/stories, we'd love to hear what you guys think about the designs! Love 'em, hate 'em, let us know.