Hey everyone! Well, it's been about another month since my last time posting. Seems to be a recurring pattern, but hey, better to post when something actually happens, yeah? Today I bring you guys one relatively big update, a few smaller updates, and a really, really nice treat.
The big piece of news is that White Raven Games now has it's own facebook page, which is quickly becoming the game's development blog. Most of the updates and news that goes on about the game will regularly be posted on the page, as well as things like new art pieces, music from the soundtrack, videos, links, etc. Please check it out, and if you have a facebook account, please join us so you can be regularly updated.
http://www.facebook.com/pages/White-Rav ... ng_started
Other than that, the script is still coming along at a nice, steady pace, and my projection of having it finished by the end of July still seems right on the mark. We're also beginning the search for composers to work on the game's soundtrack. We have a few people in mind currently, who we're going to begin speaking with soon, but, if anyone here is interested in working with us, either PM me here or email at
carlo.piantini@gmail.com
Finally, our environment artist has begun working, and so far it's nothing sort of incredible. Now, last time I said our artist was working, you guys never really got to see any of the good stuff they were cranking out. So today, I've decided to change things up, and share with you guys the first official piece of environment concept art for Iteration; the city-state of Mechea. Enjoy!