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-=How to Make Maps=-

err thats supposed to be a forest, but you think its fine without all those lotsa trees? (im planing to add a bit more tress) but i need enough map space since i have an ABS as a battle system, thanks for the feedback
 
Or free, as in still the demo... Like I've got.. Damn gov't not giving me my big tax return which would have paid for the program. :down02:

I am going to be in this thread all the time going over these tuts... I've needed something like this. Thank you so much! The help with the priorities and such were more beneficial than you can even imagine for me. :thumb:

Any chance of more town kind of tuts from you? I'm having a heck of a time with buildings and roads and such.
 
UPDATE!

Tutorials Download Folder:
http://www.mediamax.com/arramon/Hosted/RMXPResources/Tutorials

How to Make Maps 1:
http://www.mediamax.com/arramon/Hosted/RMXPResources/Tutorials/MapMaking-Lesson1_Arramon.zip

How to Make Maps 2:
http://www.mediamax.com/arramon/Hosted/RMXPResources/Tutorials/MapMaking-Lesson2_Arramon.zip

Townmap Demo:
http://www.mediamax.com/arramon/Hosted/RMXPResources/Tutorials/MapTutorial_RPGXP.exe

There are the updated links for these tutorials. Right-click and Save File/Target As... to download them.

As for those who want the tilesets I compiled, along with all of the Autotiles, Directional Passing and Priorities done for all sets, here's the newest demo I put together with all of that:
http://www.mediamax.com/arramon/Hosted/RMXPResources/Forum/Collections/RMXPTilesets_Arramon.exe

be happy... and live long.

*free version..? i think someone meant the RTP version. Yes, I compiled from other edits and sources to add more detail. RTP++ where are you?????
 

Tori

Member

Thanks for doing this. I just find it difficult and time consuming to set up a tileset with all the correct priority and what not. O well.

I know how to get the new tilesets into my game, but is there any tutorial out there that explains the actual setting the map and the items on it to the correct, say, passibility, priority, etc. And also, what does changing one's terrain and obscuring do to one's tileset? I dunno. If this is in the wrong forum then I do apologize. Please direct me to the correct one. Thanks and GOD bless!

The edit-button is your friend
- psgels
 

nluoma

Member

I'm new to the RPGMaker XP program, and have a question about the approach you use in your Map tutorial. Is it usual to create only the touching the ground portion of objects such as trees in layer 2, and the not-touching the ground portion in layer 3? This means that you are then forced to put objects that go onto those objects (birds nests, windows, etc.) in the Event layer. Is there an advantage to putting these parts in different layers? I thought that the event layer should be used for events (which is what I do when I program in Flash--using one layer for all code, one for labels, and so on.)
Thanks for any help on this issue!
 
The advantage of putting the tiles into different layers is to (hopefully) achieve a more natural-looking environment. If you take a look at the tileset, you will notice that there is sometimes a lot of space around the actual items in the set. For example, the tile of a tree has a pretty big amount of white (i.e. "dead") space around it. If you were to make a forest, for instance, you wouldn't necessarily see all the trees with that space around them. If you use multiple layers, you can play around with proximity and layering of trees. As such, you can give the effect of space and distance - especially if the trees aren't "planted" in a straight line.

But once you start playing with layering tiles close together, you might find that 2 layers just isn't enough. This is where the utility of the event layer comes in. While you may do absolutely nothing with the event, but with the right graphic, it will still fulfill the purpose you need. And, so you will often switch between the different layers to obtain the desired effect. It's a little different than linear programing (such as what you describe with Flash) :)

So, the event layer can be considered as both a layer for interactive events and an extra layer for esthetic purposes.
 
Man, I could really use a castle exterior mapping tutorial. If you could add that as part of your mapping tutorials I could at least get my game started. But excellent maps, they are just a bit cluttered.
 
I've watched this thread for a while now, and i think you're a great mapper, I agree on too much deatail for the first maps, but i understand why you'd want it, too little detail is bad too.

I hope to make maps similar to this one day, but i am too busy scripting (well gathering the fomulas needed, seen as i'm doing a ripoff)

I'll try to post a few of my maps when i get the chance.
 
When you create maps with this level of detail, how big can you go before they generally start to cause problems like lag?
 

Taylor

Sponsor

psgels;108282 said:
AngelicVision911: I shared your thoughts at a certain point. Until I started to drive that statement into the extreme. Really, the result was horrible. Now I realize that clutter doesn't make a map good, it's realism and contrast.

I'm having to agree, there are times where clutter is good, like a forest rarely touched by humans, or a deep cave or something. But a main road should have less vegetation and "natural litter" like leaves and rocks because of it being used often.

Still these maps are really beautiful.
http://img86.imageshack.us/img86/7784/ssmap5diz3.jpg
This is my favourite, areas untouched are thick with vegetation, but around the houses is clean.
 
Yeah, that would be nice. Except he doesn't know how to use Roof tiles in the slightest. Even those White Ties houses have the proper tiles for making T and L shaped houses. Refer to my Roof Tile tutorial in the Mapping Academy forum for an explanation. He does the same mistake when mapping the Forest Town tiles.
 
Wow, I wish I could map like this. I can't map at all, I can write a storyline, make events, etc. and plan things, but mapping, I fail at. What crap. O.O Even though this tutorial is to help people like me, I don't see how I am supposed to improve by looking at beautiful maps? Can someone explain to me how to get better, because I'm not sure I'm getting it by reading this tutorial. Unless I'm just hopeless. XD
 

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