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-=How to Make Maps=-

^^^

I doubt it. Why would he put all his time into making a tutorial only then to do the work for you. The point is for people to learn themselves.

The other thing is, generally RPG's are going to be over 50 maps at least, and he wouldn't do them all would he. So wouldn't it look odd, or even worse makes your maps look bad if a few of the maps in your game are noticeably better by quite a bit. Your best bit is to follow the tutorial and learn to do it yourself, at least that way the style of the maps won't conflict.
 
Calibre said:
^^^

I doubt it. Why would he put all his time into making a tutorial only then to do the work for you. The point is for people to learn themselves.

The other thing is, generally RPG's are going to be over 50 maps at least, and he wouldn't do them all would he. So wouldn't it look odd, or even worse makes your maps look bad if a few of the maps in your game are noticeably better by quite a bit. Your best bit is to follow the tutorial and learn to do it yourself, at least that way the style of the maps won't conflict.
Yeah, what a stupid question.
Forget what I said. It's time to avoid being lazy and get starting mapping.
Great tutorial you have here.
 
I apologize if any screens showed a different maker than the one's preferred.

please get the downloadable versions if you want the complete tutorials or PM me. They only contain screenshot images, not actual rmxp editor files to run the program.

but then.. neither did the tutorials. =/ ahh well.


As for Pimping maps, taking requests, I'm currently still trying to finish our own game, plus run my site, PLUS work a fulltime State job (and not to mention sleep & g/f!), so that would be alittle hard to squeeze in... =b

I try to release something new here and there whenever I can while creating for our game. Although it's not much. I mainly collect resoures and share those (ahem.........although, i WOULD like a 3d maker that has the shareability that the previous rpgmaker series have had so I can create stuff in 3 dimensions... ps2's RM3 was blehhh).

I give good pointers though for those looking to make their maps more lively. I just suggest you get a really good tileset that has alot of stuff to pick and choose from. And be creative with your tile placement. Mine slowly evolved into something of my own style, so my newer maps are alittle better than the old ones. I just wish for better misc object charactersets... with awesome frame animations. Sprites rule. They bring any map to life. I haven't tried to bring much depth to my maps yet either.. just a backdrop of mountains or whatever. I wanna see what I can do with multiple layers of background images and try to have them scroll as you walk at different speeds. Sort of like the old skool cartoons that used layers to their scene shots to give them depth... i sort of remember rm2k having something like that for their battle system. but whatever. rgss is still new to me.

Thanx Inquisitor for your input... appreciate it. =)

I want to create new compiled tilesets using the newest tileset resources out now, and possibly release a patch from there.


One question though about legality. People use rips from other games all the time, enterbrain knows this yet takes no responsibility. Anyone could say the same when coming to what version you use when creating. It's mainly about "Are you going to sell it or is it free to download?".

We don't plan on selling our game. It's for creative purposes only. =)

Although I have been paying $10 a month for a hosting servive so people can upload their resources and have a place to download from for free, with unlimited storage capacity and 25gigs download bandwidth each month. Started doing that back in May 2004... still looking to ugrade though to a better forum format.

Thanx for the comments. Glad RMXP.net resurfaced as something new.

hmmm... thanx for adding my site to the affiliation section (btw).
 
wow, that a nice tut!:D .........ugh.....im so alone.....So can you do a tut forrrrrrrrrrrrrrrrr.......castle town?:satan-cheezy: :satan-cheezy: :satan-cheezy: :satan-cheezy: :satan-cheezy: :satan-cheezy: :satan-cheezy: :nya: :nya: :rage: :rage: :rage: :hug: :q :please: :f03: :f02:
 
I think I have your Ultimate Interior, Arramon, and I might have your Exterior. What I was wondering is that the trees in the exterior(if it's yours), the shadows are not transparent, they are a bright purple. How can I fix this?
 
I was wondering if anyone here has any tips for creating indoor maps, I'm trying to make the insides of houses, but something just doesn't seem right.

No screenshots, since I don't like what I have...
 

Rye

Member

That is a very dumb thing to say, GameMaster, at least someone's doing something to help the community.
This are very nice tutorials, Arramon.
 
Although the maps may seem "too cluttered" to some people, I think they look more lively with so many details. The more you can have on a map, the more life it seems to pour into the players eyes. Very nice job on the tutorial too.

Pablo!
 
AngelicVision911: I shared your thoughts at a certain point. Until I started to drive that statement into the extreme. Really, the result was horrible. Now I realize that clutter doesn't make a map good, it's realism and contrast.
 
Granas, old does not equal brilliant. Sure, it may've been impressive for the day, but by today's standards, that just doesn't work anymore. What you posted was a 400x266 image. If you made the exact same map to 640x480 standards, you'd wind up with great big empty spaces that, I'm sorry, just aren't attractive. Simplicity worked well in lower resolutions but it's become a different story.
 

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