coyotecraft":kgtnse97 said:
You both have been working on Ghost Shards for over a year now, right? Can either of you summarize how development has been. What a year of experience has taught you that other members can learn from or relate to? Whats been hard, easy, fun about this project?
Since Star no longer comes here, I shall try my best to answer these questions! :D
Development has been... difficult. But seeing and hearing our characters come to life has brought us joy. Well me, at least. XD I still feel bad that he does the blunt of the work, while I do all the minor things...
I've learned to not give up on this project and to keep truckin'. Despite our break-up, we will still be working on this. Why give up now? Think of how the voice actors will feel. How the fan-artists will feel. How people who want to play would feel. Or how even we would feel.
What's been hard? I'd say trying to being creative. I'm supposed to come up with equipment, weapons, abilities, monsters, etc. But I've been slacking honestly...
Easy? Hmmm... I'd say being the manager. XD I gotta get everyone working and stuff. ^__^
Fun? Bringing the project to life. I love listening to Aelina in battle or in cut-scenes. It brings a smile to my face each time. Tee-hee.
@No ID Well, considering we took a break, we're still far away from a demo. We're going to just a do a demo first to see how well people like it. :3
You can walk from point A to B in the "prologue/flashback", but there's not fighting. I think I'll talk to Star about working on it today (we've been slowly getting back into it).