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Ghost Shards: The Stonesinger

@ dcbd: Thank you so much for the fan-art! Mind if I show it off to everyone? ^__^

Sorry for the long response, Star (the creator of this game) and I were debating if we should continue to work on it despite not dating anymore. We decided to keep truckin' though, as we put far too much effort into what we've done to give up! :D
 
You both have been working on Ghost Shards for over a year now, right? Can either of you summarize how development has been. What a year of experience has taught you that other members can learn from or relate to? Whats been hard, easy, fun about this project?
 

No ID

Sponsor

How close are you guys to a playable demo? Are u doing chapters or are doing a full game off the bat? Maybe this was answered already but I'm so lazy. Tho I've had my eye on this game.
 
coyotecraft":kgtnse97 said:
You both have been working on Ghost Shards for over a year now, right? Can either of you summarize how development has been. What a year of experience has taught you that other members can learn from or relate to? Whats been hard, easy, fun about this project?
Since Star no longer comes here, I shall try my best to answer these questions! :D

Development has been... difficult. But seeing and hearing our characters come to life has brought us joy. Well me, at least. XD I still feel bad that he does the blunt of the work, while I do all the minor things...

I've learned to not give up on this project and to keep truckin'. Despite our break-up, we will still be working on this. Why give up now? Think of how the voice actors will feel. How the fan-artists will feel. How people who want to play would feel. Or how even we would feel.

What's been hard? I'd say trying to being creative. I'm supposed to come up with equipment, weapons, abilities, monsters, etc. But I've been slacking honestly...

Easy? Hmmm... I'd say being the manager. XD I gotta get everyone working and stuff. ^__^

Fun? Bringing the project to life. I love listening to Aelina in battle or in cut-scenes. It brings a smile to my face each time. Tee-hee.

@No ID Well, considering we took a break, we're still far away from a demo. We're going to just a do a demo first to see how well people like it. :3

You can walk from point A to B in the "prologue/flashback", but there's not fighting. I think I'll talk to Star about working on it today (we've been slowly getting back into it).
 
poppy_and_kyran_cave_scene_by_starggundam2-d5an2rf.png

Here's some art from Star, the creator of Ghost Shards, showing two future playable characters.

I hope you enjoy it!
 

No ID

Sponsor

The first two vids weren't bad but the pirate and the James earl Jones voice were eh. Also the vocal levels are a bit uneven. I enjoyed it tho
 
Haha wow, I gotta say those were pretty awesome xD
Weren't so keen on Bishop, he sounds a bit autotuned or something, because he seems to have some strange bass to his voice.
I found the dialogue a bit unnatural at parts, but dialogue is a hard thing to master, so kudos!

I have to mirror ID's point of the vocal levels. Perhaps use Audacity to level them out?
 
Nice, I like it!
I've never understood how to do proper pixel art...
Paint is too slow, and paint.net isn't really made for pixels it seems to me x.x

How many people are you recasting? I'm feeling guilty now xD
 
Oh yeah I love layers, have them in Flash too :)
I think my issue with Paint.net is the colour picker. I prefer the Paint system for that.

Could I try auditioning for those roles? XD
I recently got more confident on mic, so if I have quiet moment, I be able to record some :)
 

No ID

Sponsor

i loved all the female voices. they were done very well.

the bishop, ship captain, and the young crusader we the voices that made me cringe the most. i love the idea of voices but the pacing takes away from it a bit. i'm sure it's because of the fact that you have to wait for the user to hit the action button in order to move on to the next sequence.

maybe you guys could do auto advance during voiced cut scenes. also maybe have the text display at once (subtitle style) rather than by letter or word. (since that also seems to delay the pacing). however, this is just my opinion, i have alotta issue with the pacing of voiced scenes in all rpg games in general.
 
I know what the difference is, actually.

All the voices, except for those you mentioned, are taken from the Voice Acting Alliance (well the old crusader isn't either, actually, he's just awesome <3).

I didn't think those roles were important enough to get from that site, but I could do it that way. ^___^
 

No ID

Sponsor

eh i think it was just that the other voices were done so well, that it made the quality of the "insignificant roles" more apparent. Not that big of a deal, more or less nitpicking i suppose since voice acting is very difficult. Perhaps adjusting the vocal levels to fit with the others will make the quality less noticeable.
 

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