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[Full Game] Lucid Awakening

Here, I copied this strategy from an earlier post I made to help someone else having trouble:


For Xavier, make sure Glow is in your party.  Also you should maybe put Aiden in for barriers.  Then put in whoever you think can do the most damage...or if you want to be more safe, put Ariana in.

Have Damian keep constant Agility on your whole party, and Strength or Faith depending on how the character will be doing damage.  It is ESPECIALLY important to keep Agility and Faith on Glow, cuz he's your healer.  Definitely make sure Aiden has magic and probably physical barriers on the whole party at all times.  Obviously Glow should be healing, and maybe casting light magic if you really think you are not going to heal that round (but be careful!).  Then if you have Ariana in your party she can take care of the nasty status effects your party will keep getting, and she can also use items, backup heal, or whatever.

Take out the arm that is casting status effects first--it's called Left Hand, but it'll be on the right of your screen cuz...you know he's facing you.  Focus all your attacks on that one.  Zeth is great for nuking (especially with Faith on), Leandra's Holy Sword skill is good, Garett could use his Devil Killer.  Naveena wouldn't be bad for this fight...as long as you're lucky ^_^.

Then take out either the right hand (the one casting elemental spells) or the head (doing physical attacks)...whichever you find to be the greatest threat.  Then once it's just the Core left, it'll be fairly easy.  The Core is very slow, and can only do a one hit kill spell.


Hope that helps ^_^.
 
Unfortunately, my party setup is:
Damian
Zeek
Aiden
Naveena
The others are low-leveled. I suppose this is a bad lineup. Hmm, I'll work on it. :)
  -KRoP
 
If you wouldn't mind, could you change the name of that one party member?  ^_^, that's a big spoiler.  [Your second party member].

No you could work with that.  Just have Damian keep Agility on all party members, and maybe Strength and Spirit Up on the ones who need it.
Glow should be healing basically every single turn.  And if you think you have a turn where you don't need to heal, just cast holy damaging magic.
Aiden should definitely have a Magic Barrier on everyone at all times until you defeat that arm that's casting the elemental magic.  He could also have a physical Barrier over the party for the head that does that nasty attack.
Leandra should use Holy Sword on whatever part of him you are trying to destroy.  Having Strength on her would help that.

That is a good party...don't worry, just use my strategies and you can do it ^_^.  If you REALLY need to, you can just level up.  The monsters in the final dungeon give decent EXP.
 
sillypieman":3g95kb99 said:
Leandra should use Holy Sword on whatever part of him you are trying to destroy.
Um... I never said I had Leandra in the party, :tongue: but yeah, I see what you mean, I'll give this a try with the strategies you posted. And yeah, I'll put spoilers on that for you. :thumb:
 
Hmm, I didnt think I would actually play this game, but it appears to be receiving quite the nice reviews and I feel rather bored. I'm very appealed by the idea that this is actually a *full* game. I hate how demos and chapter by chapter games always leave you on a cliffhanger as to what will happen next =P.

*downloads*

I'll be posting my opinion shortly.
 
Wow, I played this game awhile back and I think I forgot to post a review of some sort. So here goes!

First, I liked the story. It had some interesting points and I liked how you inserted a dream world and a place "in between", explaining how dreams work in our lives. Although somewhat cliche (traveling all over the world through various dungeons locking gates), it had some good twists that I enjoyed.

Now, the gameplay wasn't the best IMO. There were some good puzzles in some dungeons, and there were some bad ones. One of them in a desert ruins or somewhere, there was this annoying maze that had holes that dropped you to the floor below. The thing that irked me most was, the holes disappeared after you fell through them, so you had to memorize the WHOLE TRAIL. It took especially long because I was aiming for the treasure chest. Also, the last dungeon (with the 4 mini-bosses) really bored me since it was just battles the whole way through. But don't get me wrong, the others were well-designed.

Mapping was decent. Some areas were kinda large and annoying to walk through (like that one cloud city), but it was playable. The world map was fine, all the locations were easy to find and get to.

The battle system was pretty unique. I liked the regular battles, and it wasn't full of random annoying encounters. The extra party members was a good addition, although they weren't completely even (I don't think I used this one girl a lot, and the bowman did pretty good damage). The one thing I didn't like, though, were the bosses. There was nothing really to set them apart from regular enemies except more HP and attack. They were a bit boring to play through, because it was more or less just spam-skills and healing. It'd be better if you could add in some more interesting skills, I'll make use of MotW's boss fights as an example.

What else... music, I don't remember much, but I believe it fit the atmosphere well, even if it wasn't outstandingly amazing. So no points taken off on that.

Anyway, I apologize if I made any mistakes or added some content from other games (again, it's been awhile since I've played this ;P). Overall, it was well-done and fun to play through. It's especially great that you've actually finished the game (most projects I've seen here are ditched less than halfway through). So good work and good luck on future projects. :thumb: [/2cents]
 
@King Red: Oh sorry...for some reason I thought you said Leandra haha.  You could probably do fine with Naveena...as long as you don't mind her luck-based moves.  I never used her much cuz I'm not the kind of person that likes to gamble most of the time.


@Erichermit: Lol yeah I don't like how most of the games in the "Completed Games" section are really only 2 hour demos that they are never going to finish haha.  That's why I thought I'd add "[Full Game]" to the thread title.


@Regi: Thank you ^_^.  It's nice to have written out reviews detailing what a person likes and dislikes.

I think what people need to keep in mind is that this is my first real game, so it was more of a learning experience...but it just happened that people like it haha.

What makes a good story is if the writer enjoys it.  I still think about the story a lot, and I think about all the mysteries and try to figure out things that were left mysteries.  I want to do a sequel so bad but it's not working out.  Right now I'm focusing on Omega Twilight.  If I knew I wasn't going to be making a sequel...the ending would have been different.  I made the ending the way it is because I wanted to have a sequel.  I probably would have put a little bit more closure on it if I knew that chances for a sequel were slim.

I think I did okay with the ending though because I made it very open-ended, yet it had closure for that particular chapter of the world I created.  In other words, even if there isn't a sequel, fans won't be dying to know what happens next, because I didn't make it seem like there HAD to be something next...but there definitely COULD be.

I agree about the gamplay.  Puzzles were something I wish I did more consistently.  For that maze one I had assumed people would take the time to draw out the solution that is on the first floor...but that's asking a lot because I didn't even really want to haha.  I'm actually surprised at the positive feedback you have about my dungeons in general haha.  Thank you!

Omg I hated the cloud city too lol.  I just never got around to fixing it for some reason haha.  If I do a Lucid Awakening 2 I would like to have a more FF6-esque world map, with lots of goodies and hidden stuff.  For Omega Twilight and Lucid Awakening, the world map is really just a visual for the player.  There's nothing really to find or anything...it's almost just like a FFT type map where you just choose the location, except on here you can move instead of just picking from a menu.

Yeah, I make an effort to not have random encounters...they're no fun for me.  I make games that I LIKE TO PLAY.  That is SO important, and not many people realize that.  I also make an effort to playtest over and over and over again until I'm completely sick of it...and then playtest some more.  It's harder than most people think to get even a fairly balanced game.

Bosses weren't that fun for me either.  I've learned though, like I said.  Some of Omega Twilight's bosses are much more fun and engaging than the ones in LA.

I tried to balance out all the characters, but with the way I was doing it, it was nearly impossible.  For whatever reason, I decided that each character should be completely unique and have one main skill focus from all the others.  For example, Aiden was all about defense.  He is the only one with defensive skills really, except for Zeth's elemental defense skills.  I wanted each character to have their own unique feel to them...instead of several characters having "Fire, Fira, and Firaga".

If I would have had been able to do my skill learning system that I was working on, you would have enjoyed the characters a LOT more.  I still have a place in my heart for the skill learning system I developed.  It would be cool to get a whole team together to completely remake Lucid Awakening with me as the director....

I liked the music in my game.  Most of the tracks were from Chrono Trigger/Cross and Kingdom Hearts.  I chose a lot of Kingdom Hearts songs in particular because the games have similar feels with all the mystery, and dark storyline.


Thank you very much for the review...and sorry for my long response.  At least it shows that your review does mean a lot to me and that I read through reviews haha.
 
Oh yeah!  I forgot about that haha.  Yeah you would do fine with that.  I prefer Zeth for regular enemies because he can use their weakness.  But since Shine is non-elemental, it will do the same damage to almost any enemy.

Good luck with the last boss.
 
Ummm...yeah. I lost my savefile in a tragic laptop formatting (evil ubuntu partitioner + dirty disk!)
I remember where I was, though. I was past the golem boss you're talking about, just beat it, and at the world map. I was at level...I want to say 18?
Could you help me out? I don't want to have to play through this (admittedly great) game's beginning. It's a little too long for that.
 
Glad you took the criticism... like criticism :smile:

Yeah, I was just stating what I thought when I played it. I understand that it's your first "learning" project. I'm looking forward to a Lucid Awakening 2, if you ever plan on making it :thumb:

(By the way, for the maze puzzle, I was too lazy to draw it all out which is probably why it took so long for me :p)
 
@King Red: Well I think I credited Yoko Shimomura...or maybe I didn't.

@Demos: No problem.  I can try to make you a save file.  Do you mean you finished the entire pyramid dungeon?

@Regi: ^_^.  Thank you very much for your feedback.
 
I'm at the fortress that kinda-doesn't exist with the slimes and ghosts in it and I was wondering if I ever get to go back to that forest with the bees.

I wanted to collect 1 of every monster-drop item.
 
No...they're only to sell.

I had a very unique armor system that I thought would have been amazing if I could have gotten it to work right.  The only way to make money was to sell the monster parts, but also the only way to make armor was to use the spoils.  You would extract an "essence" from a monster part (there were levels 1 - 7? and Physical, Magic, and Evasion).  You would use that essence along with an empty crystal that you would purchase to make a piece of armor.

I decided to just keep the monster parts in there since I had put work into making them all, and also it gives the player extra money.
 
You should have made it so monsters drop 0G, in my opinion, and made you fund yourself off monster drops like that. It seems logical, you know? But oh well, so many games' monsters, including my own, drop money for some random reason, so it's not like anyone really notices.
 

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