Okay, so I just got around to giving Flower another solid try. Sorry, I've been busy with my own project the past couple days. Anyways, unfortunately a lot of my original impressions still stand. I reread the entire tutorial section, this time I had a better idea of what to do in the garden, but still not completely clear. One recommendation I'd make is that during pollinating, instead of hitting enter to pollinate it once, try using the input number command. It was frustrating having to jab enter a bunch of time to pollinate a bush 40 times, not to mention the intermissions where it wasn't raining. It's all very time consuming, you should let the player enter the amount of pollen to dump.
So after playing the garden portion, I decided to skip to the part where the game feels more like an RTS. One big complaint I had about this area of the game was there was no indication of what resources I had. Nowhere on screen did it mention how much food I have left, how many resources I have, etc., which is essential to playing the game properly I'd assume. I'd also like to mention battles aren't very clearly explained. At first I didn't realize I was supposed to raise troops, which I never could successfully do because I wasn't sure what the heck the prerequisites were.
Overall I can tell this game is deep and has a lot of potential, but the complete lack of clarity leaves players in the dark. Like I mentioned before, try cooking up some tutorial levels (not tutorial phone books of explanations), and I think overall it would have been a much more satisfying experience.