The break is over!
I did A LOT of jobs on event commands this weekend, at least half of them are integrated in the editor and should be fully implemented by the end of the month.
While working on these, I also cleaned the list of event commands. A couple of them were totally useless.
For example:
1) The Change Actor HP/MP/EXP commands have been moved in the Change Actor Parameters command, in which you can also change the Vigor, Level, etc. of an actor. Also, it is possible not only to increase or decrease the values, but also to Multiply and Divide them using either a constant, a variable or a script.
2) The Variable Operation command also let you store strings, not just integers.
3) Any commands that targets a party (Change Map, etc.) have the following feature:
--a) The command can target an user defined party (Current Party, Party #1/2/3) and in some cases All Parties
4) Any commands that targets an actor in the party ( Add Member, Change Actor Parameters) have the following feature:
--a) The command can target an user defined party (Current Party, Party #1/2/3) and in some cases All Parties
--b) The command can target all actors in the user defined party (see feature "4a")
--c) The command can target a specific actor in the user defined party (see feature "4a"), using 2 methods:
----I ) You can target an actor in a specific party position (1,2,3,4)
----II) Or you can target a specific actor (using its ID). If the actor is in the party (see feature "4a"), the command will be executed.
I did a lot more than that but it would be too long to write.
So right now, the main focus is the Map and Event Editor. I'll post more updates as soon as possible.
Take care!
- Dargor