@SDeluxe and Celes
It's great to hear things like that.
But at the same time it shows me how long it takes to get this done O_o.
Meh, I won't blame myself for that, I always say that quality is better than quantity (or releasing it fast, for this specific case :P)
@MagitekElite
It's not a stupid question at all, please stop saying that! :P
As other people said, this event can and (as for me) will be done using events. You just "spawn" a couple of light characters, make them move along a path and "OnActionButton" of the golden light, you proceed to the next event, otherwise, trigger a battle.
Here's a more detailed approach.
-On your map, you setup a couple of safe areas where the player must be to avoid triggering the security system.
-If you get outside of these areas, a global event will be triggered, placing all 8 star characters around the player.
-This would be done by retrieving the x/y position of the player and moving the characters at this position, then offset by 1 tile in each directions depending on the character.
- 7 of these star characters have an "OnActionButton" trigger that will start a battle
- The other one, the gold one, will make all of them dissapear.
- Loop the above
That template you're talking about would most likely be Global Events.