@Imzogelmo
Implementing SDL in the editor for the debug features wouldn't really change anything on the release of the remake.
It would be cool to have but not necessary and would also take to much time to make.
However, I'm still considering using SDL to speed up the map and FX rendering. This is a must in that case because right now, rendering is way too slow.
@clockworkbutterfly, MagitekElite
You are quite right! I have totally forgot about that. I think Warp (or the Warp Stone?) is what you are talking about.
The idea would be to add an option on the map properties that let you specify a teleport location on whatever map you want but also if it is possible to warp.
When using a teleport spell or item in this map, you would get teleported to the location specified in the properties of the map on which you are.
(I think I used to many words here... :P)
/!\ Now, about some progress!
I'm almost 100% done with the Actor Database!
Yesterday I added a new feature in the Character Editor that let you add what I call Character Layers to other characters.
Basically, this allows a character to be made of multiple characters. This could be used for a Visual Equipment System or a "Limb" System or whatever.
But this idea came to me when I saw how the chocobos (the "vehicle" form) are made.
When you ride a chocobo in the worldmap, it is made of 3 different sprites: the head, the body and the tail.
So, with this feature, it would be possible to have a "master" character made of 3 child characters (Head, Body and Tail)
Note that the Z value of the character layers will be specific to the master character actions.
In the "Walk Up" action, we want the layers to be in the following order: Head, Body, Tail.
But in the "Walk Down" action, we want them to be in another order: Tail, Body, Head.
This feature would be tied with the Vehicle system but that is something I still have to think about.
Take care!
- Dargor