@clockworkbutterfly
I will implement a New Game+ feature in my remake, I guess I could add the option in the editor.
It would be really cool, indeed.
@Imzogelmo
I've been thinking about the Special FX editor a lot lately. I'm not planning to work on it any time soon since I have more important things I want to finish before, such as the map and event editor. But the FX editor might be one of the biggest and complex editor you'll find in the SDK.
I want it to be able to alter almost anything you can see on screen, both on the map and in battle. So panoramas, screen tone, character sprites, etc.
Also, to make things simple and flexible, I will make it so FX can trigger other FX. If we take your example of the wave effect:
- You could create an FX dedicated to making the screen wave from left to right or whatever. Lets call this FX_ScreenWave.
- Then, you could have another FX that changes the tone of the screen and displays animated fire balls. Lets call this FX_Fireball.
- Finally, you could create a new FX (FX_Firaga :P) that triggers FX_ScreenWave at the beginning and 2 seconds later it would trigger FX_Fireball. And you wave a new spell animation made out of various other FX.
This would be one of the possibilities of the FX scripting system. You could also trigger an FX on a specific actor within a screen bigger FX that is displayed on the whole screen, have conditions and lets say, if you're targeting all enemies, the wave effect will be triggered, but it would not if you are targeting only 1 enemy.
These are only ideas, nothing I said here is done.
Besides that, character animations will remain very simple.
In fact, what you have in the pre-alpha demo is most likely to remain like that (unless I forgot something very important?), but will be more polished obviously.
Take care
- Dargor