@Rey Meustrus
Check your PMs
Today is a special day. It's been exactly 4 years since I started this project! I did so much since 2006 I can't even believe it, and part of the success (or future success :P) of this project comes from all of you who have supported and encouraged me all these years. Thank you very much, all of you. I am truly grateful.
Time for another update!
I took almost all my weekend to work on the event editor and I did a lot.
I have implemented a couple of new event commands:
- Comments (yeah, the command that nobody seems to use!)
- Switch Operation (to turn game switches On/Off or Toggle them)
- Conditional Branch (to test various conditions, right now it can only test game switches state but I will add a lot more very soon)
- Change Map (transfer the current party to another map)
Combine these commands with the message and choice commands and you can already do some small gameplay!
But that's not all. Remember the start conditions from XP or VX? All you could specify was 2 switches, 1 self switch and 1 variable.
I never understood why events start conditions were so limited. So I made it better!
Instead of having specific conditions and check boxes, I have added a list (you can see it in the pre-alpha demo but you can't use it) and in this list you can add as many conditions as you want! But even better than that, the conditions you add in this list are the exact same conditions as in the Conditional Branch command! It works exactly the same as adding a condition as an event command.
There's more!
I bet some of you who worked a lot with events in the past can recall "that huge event" you did once, containing a lot of conditions, branching, choices, etc., a really complex event with a lot of commands. It's really easy to get lost in such a big and messy event, so I changed how the list works a bit.
As you can see in the demo, it's a simple list, all commands are placed in order one below another. Now, it's using a Tree Control.
What does that mean? Events that contain "sub-commands" are now expandable/collapsible!
Choices, Conditions, Messages, etc. can take a lot less space if desired and this helps reading your code a lot.
I'm not stopping there. I have also added 2 new features on event commands!
Each and every commands in the list can be commented, without having to add a Comment command. A text field containing your comments has been added at the bottom of the commands list. So there's now 2 ways of commenting your event, you choose the one which suits you best!
For the second feature, event commands can now be disabled. You can disable a command instead of deleting it and the game script will simply ignore that command.
I guess that's all for now.
Take care!
- Dargor