It's time for another update!
I had 3 days off this weekend but I didn't work on the Editor.
Well, not directly at least.
I spent some time thinking 'what could make the FF6 SDK more awesome?'.
Remember I once spoke about having a ROM to FF6SDK importer?
Well, thanks to Imzogelmo who kindly gave me tons and tons of useful info
about the game and how it works from the inside, I've been able to create that ROM importer!
Right now, I have a fully working Esper importer. I can also retrieve much more
information but I'll stop here for now. This was just a test to prove that it was doable.
Eventually, this importer will get a lot bigger.
I don't know exactly what I will be able to import (Maps? Graphics?) but anything relevant
that I can import will be imported.
I have created a New Project Wizard in the editor and in this wizard, you'll be able to specify a ROM to import from. So to all of you ROM hackers, it is now possible to continue your work on the FF6 SDK!
Now, to make this even better, I found someone who's been able to port Ruby to the PSP! He create a library called Joyau which is similar to RGSS used by RPGXP/VX.
The library is open source and I spent a couple of hours looking at it.
There is still a lot of work to do but I'm pretty sure that eventually, I will be able to port RPGXP and FF6SDK Games to the PSP!!
I won't lose any time trying to make this real right now but once the SDK is finished, this will be the next step.
However, there is some limitations on the PSP. Things such as game resolution, graphic and audio format will be a bit limited.
This actually gave me an idea! Since the PSP Screen can't do 640x480, which is the max resolution for RPGXP games,
I will have to add an option the change that resolution. So in the New Project Wizard I spoke about, you will also be able to
specify the game resolution (SNES or PC). SNES resolution will obviously be the SNES resolution, with 16x16 tiles, while PC will be 2 times bigger.
So if I'm ever able to export to PSP, the game's resolution will have to be the SNES one. Otherwise you'll lose a big part of the screen.
But, even if I'm not able to port on PSP, it doesn't matter. Having the choice between the real resolution or a bigger one is a plus.
That also means that you don't need to stretch all your graphics so they can fit in the game.
Hehe, I said a lot!
I think that's all for now.
Take care,
- Dargor