In fact the debug mode is the standard RM mode when you press the play button. The release mode is like when you start your game using Game.exe; You can't cheat or debug anything.
However, the debug mode will allow more that phasing through tiles and change switches/variables values. I'll include a lot of debugging tools such as a DOS output console which allows you to send informations out of the game into a DOS prompt through the script editor. I've already been using this for years and it's really useful.
But I'm not stopping there! I will also add monitoring tools in the editor itself. The monitors will display informations about every aspects of the game, such as the party position, actor stats, battle infos, etc. All this in real time.
Of course I will also keep the good old in-game debug menu but will expand it a lot.
However, the debug mode will allow more that phasing through tiles and change switches/variables values. I'll include a lot of debugging tools such as a DOS output console which allows you to send informations out of the game into a DOS prompt through the script editor. I've already been using this for years and it's really useful.
But I'm not stopping there! I will also add monitoring tools in the editor itself. The monitors will display informations about every aspects of the game, such as the party position, actor stats, battle infos, etc. All this in real time.
Of course I will also keep the good old in-game debug menu but will expand it a lot.