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Final Fantasy VI SDK - Going Social!

In fact the debug mode is the standard RM mode when you press the play button. The release mode is like when you start your game using Game.exe; You can't cheat or debug anything.

However, the debug mode will allow more that phasing through tiles and change switches/variables values. I'll include a lot of debugging tools such as a DOS output console which allows you to send informations out of the game into a DOS prompt through the script editor. I've already been using this for years and it's really useful.

But I'm not stopping there! I will also add monitoring tools in the editor itself. The monitors will display informations about every aspects of the game, such as the party position, actor stats, battle infos, etc. All this in real time.

Of course I will also keep the good old in-game debug menu but will expand it a lot.
 
But I'm not stopping there! I will also add monitoring tools in the editor itself. The monitors will display informations about every aspects of the game, such as the party position, actor stats, battle infos, etc. All this in real time.
Dang, this sounds so helpful, Dargor! :heart:

It will definitely help, I believe, with what I have in mind. :grin:

Good work again, Dargor! Keep it up, and like Fenix said, don't you stop! :>
 
More news!

I now have a basic but working event editor! :) Right now you can:
- Create an event on the map
- Specify it's name
- Add pages and specify name for these pages
- Associate events to Event Groups (Event Groups are sort of layers you can turn On/Off)
- Select a Character and offset for it's position. Regular characters are 16 px above a regular tile, in the middle of it.
- Copy/Cut/Paste/Delete an event

Screenshots to come soon! ;)
 
*Spasms of Excitement*

Why are you so awesome, Dargor? :3

Gogogo! But don't forget real life! Amazing scripters like yourself need breaks too!
 
Oooh, I have a lot to say, but I'm going to wait and see those screenshots first! :grin:

I am curious to see what all commands are available for events.
 
@FenixFyreX

Thanks a lot :)
And of course there's real life, but hey, I'm making video games for a living! So there's no big difference between this and my real life. :P
Besides, this is my biggest project ever and I'm not letting it down, whatever happens, ;)

@Imzogelmo
I'm sure you won't be disappointed! But note that event commands are not done yet, I'm just starting to work on it.

@MagitekElite
It will not "include" them as they are in RPGXP but instead, I will propose substitutes to them. I want it to look and feel like FF6 so a lot of names and options will change. However, everything you can do in RPGXP will be doable in this, but in an other way. :)

Take care!
- Dargor


EDIT:

Bad news!
My computer won't boot anymore. But don't worry, I have a 1TB external drive dedicated to backups so I haven't lost anything.
I've identify the problem by trying to boot in DOS mode. The system stops at Mup.sys and this is most likely caused by an unwanted Microsoft update.
There seems to be a pretty efficient way to fix this without loosing any data but I have yet to try it.

I'll keep you guys updated.
 
Ah, I see. Then there goes a possible next question. :>
I was happy reading through the post, and then got sad at the end.

I hope you can recover/fix your PC. I hate it when I lose a PC to something. lol
 
So I didn't had the time to work on restoring my PC since Monday but I'd like to be a bit productive anyway and ask you guys;

What would you like to see and be able to do in an event editor? Things that you couldn't do in RPGXP but would have been helpful for you, etc.
Currently the only new features are:
- Page Names
- Grouping of event in Event Groups
- Advanced page trigger condition (more than just Switch/Variable conditions)
- Character Sprite offset

Do you like the commands system of RPG Maker? Would it require to be changed in your opinion?
Feel free to say anything that's on your mind :)

- Dargor
 
Well, I was always bugged by XP not having a auto fade out/in event command like VX :/

Other than though, I like the features of XP, but I'm not sure what else would be nice or not. Well, how about a command that would help with vehicles? c:
 
You just gave me an idea with vehicles. I'll add an option to automatically put an NPC in a vehicle (Magitek or Chocobo) in the page properties.
 
Yea! I gave an idea. :grin:

What about some sort of weather system? Will you be keeping the weather system, or will it be cut because it doesn't match with FF6? :s

EDIT:
Oh yea, I was testing out the 3.0 BETA of the SDK. I was wondering it there was a way to make it not take up half the screen. I tried lowering the reso, but its stuck on big and on the left of the screen....
 
I doubt the weather system will be included but it might be replaced by a particle system (used for the snow in the intro scene and the stars in the ending credits, maybe more :) ).

I'm not sure what you mean by "taking up half of the screen"?

Also, good news, my computer has been healed!
I'm currently uploading a few screenshots.

Take care!
- Dargor
 
Ah, yes, I mean the particle system. I wasn't sure if that would be included into it, of it was just a movie/command you added for one point of it :P

Well, its in full screen, but I only see the right of the screen because of....I'll get a picture. :P
http://i53.tinypic.com/abthcn.png

Its really, really big and it doesn't respond. All I can see is about a little bit of the right screen :>

Whoo! Glad your PC got healed! Can't wait for the screenshots! :)
 
I'm not sure about a time of day system. There is no such thing in the original game (not for real at least) and you can already specify a screen tone to simulate the time of day. It would be really easy to do using global events (Common Events in RPGXP).

Anyway, here are the screenshot I promised!

62983_1462251513508_1150054299_31132780_2836846_n.jpg


34699_1462253393555_1150054299_31132782_1089525_n.jpg
 
Thanks a lot, I'm glad you like it :)

I just had a wonderful idea! I'm going to add more than just events in maps. It's always been a pain to create complex paths for characters, so I will create Path Objects along with events. This will allow you to visually create a path, linking nodes together and make a character move on this path. I'm pretty sure this feature will be very useful.
 

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