Diogo //Skyfusion//;281054 said:
It is extremely important to both Balthier's character and story's development.
First, the reason why Balthier run away from home and became a sky pirate is because he had an obsessed father like Cid. Cid's relationship with the magicite, and the mention of Draklor laboratories by Judge Ghis to the party, is what makes Balthier stick with Ashe tosee how everything turns out - he himself admits that later on. The nethicite advice he gives to Ashe (affecting her development) is based on what he learned from Cid, and his own development (realizing that no matter how he runned away, problems would always meet him) also only happens because someone like Cid is his father (if he didn't know anything about magicite and had not runned away from home because of it, then he would not see it as a "problem that came back" when he found out the shards were nethicite). Finally, being the son of such famous person allows Balthier to help the party at several times, most notable in Archades, as well as being quite well informed (like recognising Lamont as being Larsa).
Actually, I totally forgot about Balthier's advice to Ashe, and I remember thinking among the same lines when it was revelead that Cid was his father. However, I'd argue he's more famous because of his stint/work as a judge, than because he's the son of Cid.
While you have some points, maybe it's just me, but it seemed the family connection was there for the sake of having a family connection. Like when a movie's being artsy for the sake of being artsy, that's what it felt like to me. I can't remember who said it, but it was a speaker who came to my school about writing, who said that nowadays people fall back on coincidences and relations to try and have a more meaningful plot. And that's stuck in my head ever since, and perhaps that's why I'm a bit biased against it.
Diogo //Skyfusion//;281054 said:
Fran left to explore the rest of the world. She was against the idea of Vieras living in hide and thought that Ivalice was changing. But she had to pay a high price for that freedom. When she found out that her younger sister was going into the same path, Fran advised her to not do so, because "it was not worth it".
Once again, thanks for reminding me. I remembered it being "because I felt like it" which isn't what it is.
Diogo //Skyfusion//;281054 said:
Other than re-agruping the heroes, helping the party at crucial situations, like at Bhujerba and Eruyt Village, affecting Ashe's development and thus her huge decision later on (and thus preventing Ashe from becoming the next Vayne), representing the Dalmascan people that Ashe swore the protect, and representing the player and having the story told through his eyes... yep, he served NO purpose at all.
The problem I have with these is that for the most part, these could have been done by anyone. I mean, Balthier helped influence Ashe's decision, not just Vayne, Penelo, or really any Dalmascan could have represented them. Just really, I felt he had no flair, little personality and that many of his "accomplishments" could have been done by another member of the party.
Diogo //Skyfusion//;281054 said:
Because characters must have super universe-destroying super powers and wield huge swords to have a purpose in a story. :P
Yep, cause that's totally what I said.
Diogo //Skyfusion//;281054 said:
Recks was important both as a plot device for the events that take place at the beginning, and to give the motivation for Vaan to do what he had done and stick with Ashe.
Alright, I'll accept that.
Diogo //Skyfusion//;281054 said:
Other than serving as a plot device for the party go to Bhujerba, and being Larsa's development (which is extremely important for the rest of the game), I agree, she was mostly ignored.
Which is too bad, because she probably could have been interesting.
Diogo //Skyfusion//;281054 said:
It's the union of Al-Cid and Larsa that allowed the party to achieve peace after Vayne's death. He also helped the party with some Rozzarian issues, and gave top secret information worthy of someone of his status.
I don't think it would have really mattered. The impression I got from Larsa is a peace-keeper, and regardless of who was in control, peace would have been sustained because of Larsa and Larsa alone. These Rozzarian issues never really came into play, or after being built up to so much were swept quickly under the rug and soon forgot about. Gave top secret information worthy of someone his status? That's like saying a spy should have been the story because the information he gives is secret enough for him to know. (Sorry for the bad example) In the end, I found he served as an incredibly useless plot addition.
Diogo //Skyfusion//;281054 said:
Because it developed the entire theme of freedom to a whole new level of depth (mankind versus gods), because it gave depth to Vayne's character (wanting to free the world from the gods and become a hero. That would not be possible if Vayne was a "lolz guy with natural super powerz for no reason in a story that tries to have realistic characters"), because it helped to explain the whole nethicite stuff, and because it allowed to give more depth to Ivalice's history (raithwall). They were also mention several times at early Vayne's/ Cid's cutscenes, and Venat appears at 40% of the game.
I didn't get that impression from Vayne at all (once again, probably not from remembering it). Furthermore, if he were trying to free the world from gods, by using a god, wouldn't that be extremely hypocritical? By relying on a god, you're still putting fate in their hands, or at least one of their hands.
Diogo //Skyfusion//;281054 said:
Really, the story could not be the same without the Occuria.
Disagree. I truly feel it could have been done without. It's a world of magic, it doesn't hurt to be somewhat unrealistic, especially with nethicite. And because it's a mystical world, I don't feel it necessarily needs an explanation. Perhaps I'll replay the game some day (I doubt it), and my view will change, but I remember I felt incredibly dissatisfied with their whole inclusion.
Diogo //Skyfusion//;281054 said:
Gabranth's relationship with Basch was crucial at the beginning of the game for several reasons. Drace's death was crucial at giving a motivation to Gabranth (protect Larsa), and the main reason why he decided to follow Vayne. Ghis moronic actions gave trouble to Vayne, which then affected most of the future Archadian cutscenes. Bergan's obsession with Vayne's plan to revolt against the gods makes him kill the Occuria's high priest at half of the game, thus affecting Ashe's objectives entirely.
I do agree with Gabranth's character. I think he serves as one of the only well-developed characters in the whole game. And like I said later, I think all the time they got would have been better used to develop the main characters.
@holloway: Alright. Here is what I meant to say, and I don't think it came out right, but here I try again. In FFXII, the place of the game is so close-knit, with not a large span between the places. For this reason, I think the game setting feels a lot more connected, and whole, when really it's because you're looking at a specific place through a magnifying glass. FFIX had the whole world to, and tons of cultures to cover and what not, and for this reason, the setting seems a bit more disjointed, because of the large mishmash of climate, culture etc etc. Whereas, if all of FFIX took place on just one area, say around Alexandria, the world would probably feel more whole because everything is so much more connected. Does that make sense?
I think just in general, while playing, none of the characters struck me, nor did any of the plot points. And like I said before, I think characters are the most important part to any story, and I feel for the most part they got nowhere near the development, and transformation, they should have, in the actual game time.