Diogo //Skyfusion//
Member
Well, I was indeed comparing it to other FF games, but my point is, FFXII takes a more western RPG route in focusing more in the gameplay and less on non-interactive cutscenes.
And most of the generic MMORPGs are far worse in character costumisation than FFXII.
FFXII might be flawed, but gameplay-wise, it was a step into the right direction IMO.
I found the elite marks to be ridiculously hard the first time you get them. The normal marks not so much, but still challenging enough to make the battles fun.Sorry, but to me they were quite easy and a bit on the boring side. Maybe it's just cause I've had to adapt to Phantasy Star/Shin Megami Tensei difficulty while playing them lately, but FFXII seemed ridiculously easy overall.
And the added "bonus" of dealing with n00bs, exp stealers, hours waiting for bosses to spawn, sucky and overly simple battle systems and grinding that takes 10x longer than in FFXII. That's the entire point of FFXII's gameplay, according to the developers, to offer a MMO experience without all the crap that online play can bring to the overall experience.If I want exploration, I'll play an MMORPG and get the added bonus of being able to do so with friends and have a blast doing so.
Nonetheless, that's one of the things FFXII tries to focus on. I could also say that, in my opinion, if I wanted a story in a game, I would play games like Vagrant Story instead of most of the FF series, but it still doesn't change the fact that most FFs are story-driven on purpose.If I want character customization, I'll play Shin Megami Tensei, Pokemon, or again, a MMORPG. All three do that way better than FFXII. I spent infinitely more time customizing my party in Nocturne than in FFXII, and had much more fun doing so.
And most of the generic MMORPGs are far worse in character costumisation than FFXII.
I think totally the opposite. Random Encounters, in my opinion, only had unneeded loading times, plus they ruin the exploration and immersion of a game. More grinding = more loading time. Seamless encounters + gambits = Perfect for boring grind.but when you need to grind non-random encounters make the process that much more tedious.
Other RPGs having far better bosses does not ruins my point. FFXII is a game where it focus more on bosses and less on mini-games. Either this philosophy was well implemented or not as well as other games, it is irrelevant. I much prefer fighting bosses - because they take more potential of the battle system than all those filler monsters that die in one hit do - than playing crappy mini-games that in no way improve the main battle system.Sorry, I didn't get what exactly made the bosses good. I've seen far better bosses in my time playing RPGs.
FFXII might be flawed, but gameplay-wise, it was a step into the right direction IMO.