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Final Fantasy 12

arcthemonkey;278107 said:
Considering the fact that The Man in the Iron Mask is famous for political intrigue, and it has nothing on FFXII, I think it's fair to say that the political aspect was rich and well wraught.

See, this is where you state opinions like they're facts. I haven't read The Man in the Iron Mask, and I haven't finished Final Fantasy XII, but I'm betting that the Man in the Iron Mask was done as well, if not better than the political machinations of XII.

Now, I stopped playing the game about the time you go to Giruvegan. Least I think that was the name of the place I was going... And the game had thusfar failed to rouse my interest in the slightest. I enjoyed the battle system (until it became apparent I could set it on auto-pilot and then just did), I liked how the characters acted (I didn't mind Vaan all that much), but nothing jumped out at me and had me want to continue playing.

The License board made all the characters literally the exact same (unless you feel like getting real deep into small differences), the summons were largely pointless, the quickenings made things too easy (after a while I just stopped using them and started fighting on my own), the story failed to interest me (I suppose I might've stopped before it got interesting, because I can go for a political story, after all, FFT is one of my favorite games), and the characters didn't seem interesting at all. Ashe in particular stood out to me as stupid. She just... Was there.

Also the only time I had to grind was what someone else already said, Bhujerba. Other than that I could manage to beat the bosses (incredibly easily with quickenings, or with a bit of micromanagement without). I died a few times against mobs of random monsters, but not more than I would expect. All in all, this game had a good idea, art that was badass, good music, and yet somehow failed to capitalize on any of it and make me really want to continue playing. I actually stopped playing this because I was bored, and put in FFX to continue my quest to fill out everyone's grid.

Oh also back to auto-pilot topic... Setting everyone up to buff the person in front, cure when in danger, etc etc... Was not hard. Not in the slightest. Against big bosses that used status effects, all I had to do was put on a few gambits to use cures and I continued to be able to just stare at the screen. Now, this is a case of 'intentionally making the game not fun', but when the game gives you the means, it's hard to say 'oh just don't use them', since that's mainly the game's fault for giving you that opportunity. Like 'don't use the magic it gives you if it makes the game unfun'.
 
The game is not like the others, but when you become a big name like square, you somehow gain the right to make a bad game because no matter what people will say its good.
 
Has anyone played Final Fantasy XII: Revenant Wings?

Also there are going to make a sequel to this game, for PS2 again i guess. Oh god, why?. But hope it makes up for FFX-2. But i doubt it though. I mean, maybe we get more character dev. We might get to see more sky pirating around the sky locations.

Final Fantasy XII-2 on the horizon?
Posted by Alex Sains on Tuesday 6 June 2006

At a Square-Enix press conference on the 8th of May, 2006, the company behind many popular roleplaying game series’ (RPG) such as Final Fantasy and Dragon Quest, announced that there would be a new game released (well, 3 or more actually) on the PlayStation 3, named Final Fantasy XIII (13). As well as this, the company gave details of various other titles on the horizon. Such games include Final Fantasy Crystal Chronicles: Crystal Bearers on the Wii, and (a bit of a mouthful) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors also on the Nintendo system.

Not only is the Final Fantasy XIII compilation to contain several titles on multiple consoles, the hugely popular Final Fantasy VII series is ever expanding, with several off-shoot games and even a movie released. Then of course there was Final Fantasy X and Final Fantasy X-2!

While this seems like rather a handful of games already, one must bare in mind that Final Fantasy XII (that’s 12) is still not available in the Europe or Europe. It would seem rude of Square-Enix to create so many sequels for without considering the possibility of expanding the enigmatic Final Fantasy XII ’series’, would it not?

Final Fantasy XII’s character designer, Akihiko Yoshida, has now revealed that there is a possibility that Final Fantasy XII-2 (FF XII-II?!) will be released at some stage in the future. This adds on from Yasumi Matsuno’s discussion of the the possibility of adding a sequel from an interview in Famitsu.

Thankfully, the Square team are currently prioritizing the first and main Final Fantasy XII game’s release in Europe and North America, so let’s try to avoid being too cynical and about the increasingly ironically named Final Fantasy series future plans. Let us be honest, they do make good games, even though Marx may very well be turning in his grave.

Just another cash-in like FFX-2. I bet. And hope the girl characters dress properly so they don't look skimpy. With short dresses, and breast implants. Imagine Penelo, oh god!
 
Andy6000;278178 said:
See, this is where you state opinions like they're facts. I haven't read The Man in the Iron Mask, and I haven't finished Final Fantasy XII, but I'm betting that the Man in the Iron Mask was done as well, if not better than the political machinations of XII.

I'm sorry if it came out wrong, so I'll backpedal a bit and say that, in my opinion, for whatever it's worth, FFXII trumps Dumas's story. I mean, all the Man in the Iron Mask (well, it's actually the third volume of a longer novel) is, is Aramis trying to take over France by replacing the king with his twin brother, and then the twin brother rescues the king, and the king ruins everything.

It's famous as a story of a (albeit a controversial and historical one) political conspiracy, and I don't see how it holds a candle.

FFXII takes care of that much conspiracy in the first 10 hours.

My point isn't that the plot of FFXII is deep by all standards, but I'm pretty sure it is by most outside of ridiculously complex jRPGs.
 
@Benos

FFXII: Revenant Wings -is- FFXII-2. The story focuses on Vaan and Penelo, Balthier and Fran show up from time to time, and there are a few new characters. It uses a simplified version of the Gambit system (lame) and apparently puts a lot of focus on using and collecting summons. It also looks marvelous, with a similar graphics style to FFTactics Advance.

Also, the person who does the voice for Bart Simpson is a woman. What does what they look like have to do with their voices? The voice choices in the English version were superb. Fran's voice was amazing, and really made her stand out. Penelo's was the typical high-pitch wail of a blonde youth which works out well and Ashe had a serious and regal tone to everything she said.

And who can argue that Balthier's English charm didn't come through in his voice? One of the best English voice actors I can think of. Vaan had the same Tidusy annoyance to his voice but that didn't bother me too much, and Basch's voice was damn good as well.
 
Well, I'm only stating a coincidence. Fine, maybe Kari does not look like Penelo, slightly. I don't mean, pale as in Fran's voice. The face.
 

ccoa

Member

arcthemonkey;277825 said:
ccoa, I don't know when it passed that my reasons for disagreeing with people are defaulted to being less valid than their reasons for disliking something. I thought I laid out my reasoning in a way that was level headed and valid, but I suppose I was wrong. Sucks to be me, I guess.

Maybe my last post is to blame, but hey - I'm usually pretty darned ignorant.

Actually, it's the fact that you won't accept anyone else's opinion as valid and see any criticism of the game at all as a terrible thing by people who must, therefore, hate everything about it. Witness that you attacked Mist and Zan, both of whom said earlier they liked the game, for criticizing one boss fight.

I stand by my statements, though, ignorant fanboy as I am. Most people, generally, who dislike FF12, do so for a reason that is their own fault. Either from approaching it narrow mindedly, or doing things that decrease their enjoyment of the game, when they don't need to do it. If you think automating all your characters fully makes the game boring, don't do it. It's not required, and it's clear it's not the way you want to play. You do not have to grind to finish the game. If you don't like grinding, don't do it. The plot may be shallow compare to other RPGs, but RPGs tend to get out of hand with depth and interrelated characters. Compared to literature - even extremely famous literature, the depth of the plot and the development of the characters is on par. If you don't like the plot, or the story telling style, that's fine, you're welcome to that opinion. But if you think the characters are flat and the story is boring, I think it's necessary to admit that someone is missing something. I saw depth in the characters, and I loved the story.

Yes, automating the characters makes the game boring. Not doing it makes the game unbearable. I would rather clean every single damn toilet in Grand Central Station with my tongue than endure yet more level grinding in Ivalice. I don't think I can express my dislike of the battle system any more clearly than that.

I really don't know why I have to keep repeating this: level grinding was necessary to complete the game. Without the gambits, the game was harder, so, yeah, even more level grinding. It's not my fault the game was unbalanced, nor is it my fault that they set it up so it can play itself. If an option is in a game, you have to expect people to use it, and you have to expect some people not to like it. It's quite clearly the developer's fault for including it and a flaw of the battle system.

And don't quote GameFAQs to me. If a game requires an outside guide to play "correctly" or "enjoyably", then the fault is with the game, not the player. I haven't used a FAQ or guide for any game in my life, and I've managed to enjoy plenty of them.

I also don't know why I have to keep repeating this, I even put it on its own line last time: I liked the story. I don't think it was deep or complicated, by a long shot, but I did like it. However, the politics were incredibly straightforward. If you want excellent fantasy politics, you should read George R.R. Martin's A Song of Ice and Fire series. The politics here were very straightforward (Entity A clearly has goal B, and moves forward in the logical way to get it. Does not have any ulterior motives, moves are predictable.). I'm not saying they weren't entirely unrealistic, but deep political intrigue it was not.

Wikipedia":2rf6p7xj said:
A well-developed character is one that has been thoroughly characterized, with many traits shown in the narrative. The better the audience knows the character, the better the character development. Thorough characterization makes characters well-rounded and complex. This allows for a sense of realism.

Wikipedia":2rf6p7xj said:
Round characters are those that are very detailed. They are so detailed that they seem as if they were real.

...

A flat character is distinguished by its lack of detail. Though the description of a flat character may be detailed, the character itself barely has detail and usually just follows one characteristic.

Without starting the game again:

Tell me, what are Penelo's personality traits? Any habits, such as patterns of speech or ways of standing? What is her driving motivation? What is the most significant event in her past as far as shaping her current personality? How would you describe her personality? Could you fit her into a horoscope or Enneagram type? What does she want out of the future? If you took her out to lunch, what do you think she would order and what would she talk about? What is her relationship with Fran or Balthier? How is it characterized on both sides?

Please, cite evidence from the game.

I find it difficult to believe you're arguing in good faith that the characters in FFXII are well-rounded characters when you're a fan of the Xenosaga series, which features some of the best developed characters in an RPG.

If you don't like the game, don't play it exhaustively. Now, I would again suggest that you shouldn't continue playing a game that you hate, regardless, but some games we hope deep down may just redeem themselves.

See, that's not what you initially said. You said, and I quote:

My god people, if you don't like it, don't play it.

Not only that, but you addressing two people whose were criticizing one aspect of a game they said they liked! I really hope you can see the difference here.

And I love that you, once again, assume that I am condescending and irrational regarding all issues. I don't expect people to finish something to have an opinion of it.

I've made it clear from the start that I was stating my opinions on this matter, and trying my hardest not to just plain shoot down anyone elses. While I do believe that people who don't like this game are simply missing something, or doing something wrong, I don't see how that belief is condescending or worthy of derision.

But that is the impression you are giving. 90% of people's opinions who don't like it's opinions are, yes, invalid. Because they obviously ruined it for themselves. It's not a big logical leap to assume you'd find other, just as thin and groundless, reasons to disregard anyone's opinions that you don't agree with.

That is exactly what you're doing - coming up with a reason why their reasons for their dislike of the game are not valid.

If a large portion of people who played it hated it for the same reasons, than that reason should be treated as a valid opinion, not dismissed as "oh, they clearly ruined it for themselves."

Not to mention you'd just said that if you don't like it, don't play it. Not, if you don't like it, don't play more than 40 hours or any other qualifier.
 
Please, someone explain to me how this story is "politically engrossing", and stronger than other political narratives. I haven't played it pretty much since it came out. But from what I remember, the politics were incredibly simplified, no real back-stabbing (The one case of it that I remember was incredibly predictable), no twists in terms of politics. And the one political thing that was supposed to happen, that of the other empire helping the war, never really hapenned. Just nothing really hapenned. Seriously, from memory, Fire Emblem Nine, a game that (while I absolutely love it) has predictable political drama, was way more politcal than FFXII. So seriously, either people are exaggerating the politcal-"ness" of this game, or I have a bad memory. Or perhaps a little of both.
 
@holloway: Yeah, that was the back-stabbing that I mentioned, that I thought was incredibly predictable. Maybe I'm good at foretelling plots, but I saw it hapenning like 4 hours before it actually did. So, any more politcal examples?
 
My short statement on it.

It was great, the graphics were nice and the battles were far better then action timer battles like in the other FF's. I personally enjoyed it. But the plot was weak compared to other FF's. Overally, it was a fun game but not a good "story game."
 
Um... what story in any game ISNT predictable? Either I am just good at predicting things or well... it has to do with the fact that nothing is new under the sun. Seriously, i ALWAYS know the BIG twists before they happy. In fact, i end up predicting things that one shouldnt predict far far FAR before they even give any clues. Seriously, plots, stories, all are just too predictable now a days. You relaly gotta weight a story on how well its executed, not on 'oh i saw that coming'. Because if you've heard/read enough stories, you can pretty much guess when ANYTHING is coming.
 
While I don't fully agree with that, cause I always find stories that surprise me, usually not found in games though. The point remains that really, in terms of plot, nothing really changed from what you originally see when you first start the game. And for one that people continually use an example as a great "political story" I really think it fails to be so. Cause once again, nothing really changes, what you read in the manual is what you get. Which bothers me.
 
At the start of the game, a knight of Dalmasca has killed the king, the princess committed suicide, Dalmasca ended up under the rule of the advancing empire unopposed, Vayne is looking for overall peace, and Balthier is a nobody sky pirate who wants the dawn shard for the wealth it will bring him.

Nothing changes?

As for ccoa, I'm done with you, really. Thanks for playing. I'm done trying to make my concessions clear as day, and to litter my statements with as many IMOs as I can fit in there. I may have made a few condescending comments (meant mostly in in the spirit of joking), but I most certainly have not attacked anyone. I've made it clear from the start that I believe this game has value that you, specifically deny, but I have done so by discussing the game, specifically, at length, and you have countered by doing nothing but hurling insults, insinuations, and generally nothing more than calling my character into question for refusing to admit that everyone is right, I'm wrong, and that there can be no discussion.

I'm sorry, but if I'm not allowed to debate opinions, and to perhaps try to sway people to see things the way I do, then for all I'm concerned, this sub-forum should be closed. Let people state their opinions, unmolested, on their blogs.

My stating that people ruined the game for themselves is no an effort to make their opinions invalid, rather being a way for me to introduce the concept that the game can be approached differently to alleviate many of the complaints rendered against it. If explaining to people that they are playing a game in such a way that their enjoyment is certainly diminished by the way they are playing is some sort of unforgivable sin at rmxp.org, I'm sorry. I am, honestly, only trying to help people enjoy a game that I, and many others, consider to be a masterpiece.

If my restatements are reworded to a different effect in later posts, this isn't me trying to be underhanded - indeed, in the instance you pointed out, I had intended to explain that I was making a clarification in rewording my original statement. If that wasn't clear, I'm sorry, but that's the way it was intended.

As far as characters being well-rounded and deeply characterized, please understand that I am speaking relatively. We can go all day quoting examples of famous books with famous characters who are shallow or who are well-rounded, but the point of all of my arguments is that, in the grand scheme of things, I felt I understood the motivations and characters of the character in Final Fantasy XII very well, compared to other places where characters are considered well developed. The questions you ask about Penelo may well be answerable, and I think I could even approach a few, but the fact is that in a majority of games and literature, you couldn't answer those questions about anyone, even in games with "well-developed" characters. I also made a specific point of stating that I think characters can be overdeveloped. In fact, I think many characters in Xenosaga were, in fact, overdeveloped, but Xenosaga also had very good characters who were, but your definition, severely underdeveloped. Characters like chaos or Wilhelm, whose value as characters comes largely from the speculation about their lives. I'm not saying that the character in Final Fantasy XII are superb pinnacles of development, but I think that, in the greater context of effective literature and memorable characters, the cast of Final Fantasy XII is, at worst, worthy of further contemplation.

Now, while my position may be indefensible, and I may be arguing from what may well amount to nothing more than a bizarre personal connection, this is, as I've tried to make clear, my own opinion, and I am not in the business of attacking people's characters over differences in opinion.

Also, I never once quoted gamefaqs. I have no idea what the hell you are talking about. You can repeat that level grinding was necessary until you're short of breath, but I can state matter of factly that it's not. Fact - if you state level grinding is necessary to complete the game, and someone completes the game without level grinding, you've been proven wrong. How many people now have stated they didn't have to go level grinding? 3? 4? I don't want to suggest that, maybe, you just sorta sucked the game (or maybe you're gambits weren't as good as a human pilot would have been, which is one of the reasons I stopped using them), but there is clearly some sort of disconnect happening. If you are suggesting that we are all lying, then that's different, but please, at least, state as much clearly.

I'm sorry I missed your statement about the plot. That was my mistake, apparently, and I apologize for putting words in your mouth. However, I reiterate my assertion that the quality of political machination is sufficient to call the game a "political" one. No, it's not a murder mystery, and it's not a political mystery story, but nobody said it was. I thought the plot was delightfully politically driven, and was well-executed in that respect. You are free to disagree.

So, in summary, and to backstep a bit, any sense that I'm arguing other people's opinions are invalid are based on my personal believe that they are opinions formed without some critical piece of the puzzle. Some elusive quality that I've seen that they have not. This mindset may be one of me doubting their understanding of the story or the gameplay mechanics, but for the most part, I would never assert in so many words that someone's opinion was invalid. We all have reasons for disagreeing with other people's opinions, and my reason being, in some cases, that they are "doing it wrong" is, as far as I'm aware, a fair are civilized one.

Attacking me, my opinions as a whole, and my character itself, is completely inappropriate, and entirely out of the scope of indeed this entire forum. I may be a sucky mod and a sedentary member, but if my person comes under fire again for such a pointless and juvenile reason by the administration of this forum, no less, then I will walk away, and leave you to it.

It's clear, at least, that I'm not welcome in this thread, so ccoa and Marcus, enjoy. Sorry for being a horrible human being.
 
Good god man, calm the fuck down.

Firstly, a tip: you are insulting people. Backing up your opinion is usually done with facts. 'You're doing it wrong' is backing up your overall opinion of 'the game is fun', which is an insult to the capacity of the person you're talking to. Because I felt like putting the game on auto-pilot because I'm OCD about efficiency in how I play games usually doesn't mean that I'm mentally challenged, which is an extreme of what you're implying! Think about another extreme example, EVE Online. You can set the auto-pilot for that 6 hour space trip. Am I making the game less fun by just doing that and alt-tabbing out to do something else than if I just drove that cool straight line for 6 hours straight? The game lets me do it, why not?

Anyways, I'd appreciate you not just storm out in a huff when someone is slightly mean to you :> Especially considering you draw attention to her position on this forum, when she's posting as another poster rather than ms. I own everything. She didn't revoke your moderator rights for having a differing opinion, there's no need to call that in there.

Not to mention, perhaps it was a mistake of judgement, perhaps she didn't mean to be snappy and/or mean (I kind of forgot what she wrote), and you're just exacerbating the subject by posting back!

Anyways, I've got to agree to disagree about the plot being complex. I knew

the emperor was going to be assassinated
long before it happened. Hell, I don't even know if I actually got to the point it did happen, but it certainly wasn't a stretch to see it coming. This story didn't surprise me, it seemed like a by-the-books political affair. Not to say it wasn't a politically based story, but it seems far from a... twisty masterpiece.
 
I don't think the plot is overly complex, or the characters overly developed, but what was there was more than enough to make a good and enjoyable game.

As Arc said, it started off with a Knight killing his own King, a Princess committing suicide, a Prince of a dominating Empire trying to seek an overall peace, and a Sky-Pirate out to increase the worth of his horde by pilfering the Dawn Stone. These are the face values for the majority of the pivotal characters in the plot, and they are in no-way representative of their characters as they progress through the story. The Knight was framed, the Princess faked her own suicide to head-up a resistance group in secrecy, the Prince murdered his own father, became Emperor, and used his new powers for evil. And the Sky-Pirate tossed his cards in with the rag-tag band of resistance fighters. Yes, this is all thrown at us pretty early in the story, but it doesn't stop there. There are even more changes, both subtle and inyourface, that come later in the story. Particularly with Vayne and Balthier.

@Arc: It was me who referenced GameFAQs for a list of different playstyles which may or may not be more entertaining than creating the master auto-pilot gambit system which most people do.

@Ccoa: I referenced GameFAQs for this reason:

If a game requires an outside guide to play "correctly" or "enjoyably", then the fault is with the game, not the player.

Personally, I started the game off trying to keep my characters under strict class roles. Fran was my Black Mage, Balthier was my Ranged Fighter, Basch was my Tank, Vaan was my Melee DPS, Penelo was my Thief, and Ashe was my White Mage. But in the end, I crossclassed them because I felt like doing it because it made the game a bit easier for me.

I really don't know why I have to keep repeating this: level grinding was necessary to complete the game. Without the gambits, the game was harder, so, yeah, even more level grinding. It's not my fault the game was unbalanced, nor is it my fault that they set it up so it can play itself. If an option is in a game, you have to expect people to use it, and you have to expect some people not to like it. It's quite clearly the developer's fault for including it and a flaw of the battle system.

And as Arc said, consider the fact that at least 3 or 4 people here have said they beat the game without level grinding. That means you are wrong. No matter how you butter your toast, you are wrong.

ALSO

Since when does a story have to be a political masterpiece, or twisty series of unexpected events, to be good? Granted Vayne killing his Father wasn't much of a twist (The game has been out for a year, and it isn't much of a spoiler.) But there are other curve-balls in the story that people are simply forgetting. Particularly the "voices" in Cid's head that are introduced fairly early in the game, but not entirely fleshed out until you confront Cid in the Draklor Laboratory.

But lets not forget the biggest twist of them all. Larsa was MALE. WHO SAW THAT COMING?
 
@Arc: Everything you just mentioned happened in the first what, 20 minutes of the game? And then, as Prexus mentioned, all these problems are resolved in what, the first 5 hours of the game? God, the story was so contrived, and has so much useless editions it pissed me off.
SPOILERS
SPOILERS
SPOILERS
SPOILERS
SPOILERS


Here's some examples:

-Any point in Cid being Balthier's father? Ooooh, one of the heroes is related to a villian! What a coincidence! I would have much preferred for them to have no relation.
-Why was there no explanation as to why Fran left. From what I remember, it was pretty much "cause I felt like it." Which is alright I guess, but they threw it as a dynamic struggle with the character, when really, her reasoning doesn't seem all that great.
-Vaan. Was there any point to his character, or his brother? He served NO purpose.
-Same with Penelo.
-Same with Al-Cid. You know, curly-haired, sunglass-wearing french guy. He didn't do anything! Nor did his country, yet, they threw it in as if a relevant plot line. It seems as if they had a bunch of ideas for what to do, and then just said, "nah, let's change it, but not fix what we already did!"
-The Occuria. This felt so tacked-on and so useless. Seriously, it was revealed in the last like 5 hours of the plot, and from my memory, served no other purpose than "this is why he's bad/powerful." Why can't he just be bad/powerful on his own? I mean, could they think of no other motives?
-The Judges. Once again, an element that got so much screen time, and really didn't serve a purpose other than fighting a couple of them, who were following Vayne. For a group to get so much cinematic-time, you think they'd have more to do with the plot.
-Why the hell is Larsa twelve? This is more a gripe than an actual problem I have with the game. But I mean, come on! He looks like a 17 year old girl.

Now, did I enjoy the game? Most definately. It had great gameplay, and atmosphere.
Worthy of being called a "great political drama" ? Absolutely not. In terms of politics, nothing more happens than what you originally see in the manual/the opening cinema until the end of the game. A great poltical drama, should have twists, and turns, and have a changing influence of power.

And sorry if this sounds too cynical/pessimistic/whatever the hell you want to call it.
 

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