Well, heres the main story of the game I'm planning (I don't think its ready for an early projects topic yet):
Tears of the Moirae
13 years before the events of the game, during a war between the countries of Fegiwah and Disora ,an event known as 'The Plague' took place. Nobody knew why or how it started, but according to the accounts of the few survivors. It happened in the capital city of Disora (I haven't named it yet), at the tower of Hiish-Dokuu, a tower held sacred to an ancient religion, one practiced by few in the country, but respected by the masses.
From the top of the tower, what looked like a black flame could be seen. Suddenly, the flame grew, and was revealed to be something like a light, but being dark in color. The tower became engulfed in darkness, and as the civilians and soldiers of both sides looked in awe at the site, the darkness quickly spread in all directions for miles, even stretching out into the sea. Not even the survivors knew how or why they had survived. Perhaps they had a guardian angel watching over them. Perhaps they had the will to survive, to not be corrupted by the darkness. Or perhaps it was just dumb luck.
Either way, the effects done to the majority of the people and the land was disastrous. The grass turned a brown color, and the buildings became partially destroyed, like the entire city had come under an attack and no one was defending it. Those who didn't survive did not die, but became grey and cold. Their eyes were lifeless. It was as if they lacked a soul. They acted solely upon their instincts, their only one being simple: Kill.
The few survivors became even fewer, as they tried to flee the area. However, whether it was fate, luck, or a simple coincidence, a group of Priests were resting in a nearby town. Using their powerful magic, they sensed the evil that was about to plague the capital and its surrounding areas, and traveled to the site of battle, where they used their holy powers to transport the survivors and erected a barrier to ward off the soulless creatures - the undead, as they called them.
However, the king of Disora (Who had escaped using a secret tunnel known only to the royal family, connecting the capital and a nearby town, in case battle came upon the capital city) did not trust the magic of the Priests. So he traveled in secret to Fegiwah. Because the majority of Disora's wealth was destroyed, the king resigned himself to the inevitability that Fegiwah would take control. Thus, he made a deal with the rulers of Fegiwah. He would give them his country, with no resistance, on the condition that he be given a part of Fegiwah's wealth. That he could continue his life of luxury. The leaders of Fegiwah agreed to his conditions, and soon they took control.
There were many who hated the King because of this. Many who felt he had abandoned his land. However, after a year or two, many of these people accepted Fegiwah's rule. Fegiwah did not rule as one would expect. It ruled with understanding and kindness. It did not change the lands, it merely helped them.
Upon the former King's suggestion, the Fegiwahn rulers erected a great wall to add extra protection from these now cursed lands. Although the barrier of the priests had worked without fail, this wall put the minds of the Disorans at ease. The Priests did not object, for they knew that not many understood their gifts, nor would accept them easily. They only wondered one thing: Why the former humans, the undead beings without souls, wouldn't even attempt to come near the barrier. As if they were being commanded not too.
Time passed. Although the barrier of the priests had worn off, the wall stayed intact. The undead that lay beyond the wall were not forgotten, but the people no longer thought of them every waking moment. They had become, somewhat of a fragment of the past. A mere memory. Sure, there were occasional attacks. Before it was sealed up with stone, a number of undead had discovered the passage the king had used and attacked the nearby village. Once in awhile, these undead "zombies" would emerge from the ground. And sometimes, the spirits of those who did not become undead would be seen, appearing as revenants, for they were immaterial (They could go through walls, in layman's terms).
However, they were not much of a threat. As long as people did not venture beyond the wall, they could live their lives as if it were 13 years before.
This is where the main character of our story comes in. Orpheus Vaatman, a residence of the Disoran mining town (yet to be named), is a little over 18 years old. After doing some errands around turn, he does some work for a shopkeeper, who needs him to travel to a forest village, in the forest nearby. This coincides with his slightly younger, adopted sister, Gilda, who is returning from her studies at a school for the magically talented, in Xavier's Borough (the town from which the previously mentioned priests are from, renamed after the head priest himself). Although she is younger, one couldn't tell by noticing. In fact, at first glance, one would think that she is much older. Not because of the way she looks, but because she is, simply put, more mature than Orpheus. More wise.
During this "journey", as Orpheus puts it (really just an errand), he is saved by a girl who, although older than him, is both young and talented. She reveals herself to be a fortune teller. After helping her with a small errand, she escorts him to the forest town, where Orpheus waits for his sister at her home. For kicks and to kill time, Orpheus agrees to have his fortune told.
The fortune teller does her "act", and begins the process. As if possessed, her tone suddenly changes and her voices becomes dry and rasp. She begins to, accurately, tell Orpheus what is on his mind. Not whatever he may be thinking about. But what is
really on his mind. Orpheus, stunned, continues to listen, until the fateful and last words of the fortune teller are told: "There was one who survived...but was scarred. One who has not been found. One who lives in solitude....one who knows of the origin's of the plague!"
Orpheus, shocked at the news, asks her questions but the fortune is over. The woman explains that, when she sees the fates of people, she is not in control, nor does she remember what she said. Orpheus, both realizing that asking further questions would be pointless and wanting, desperately, to discover more, storms out of the home, just in time to see his sister. They go back to the town.
That night, they discuss their parents. Their father was a soldier in Disora's army, but more than that they did not know. They presume he was either killed or, god forbid, turned into a dreadful undead creature. They hope, for their father's sake, the former. Their mother, who raised them alone after the plague, died 4 years before, near the start of Gilda's second year at the school for the magically talented.
Orpheus discusses the fortune teller's fortune, of sorts, with Gilda and decides that he wants to find this person, who was scarred by the plague but not destroyed, body nor soul, by it. Although Gilda tries to talk him out of it, she realizes that he won't back down and that she herself is interested in finding out the truth behind this secret. When Orpheus leaves his town, perhaps for the last time, Gilda decides to come with him. Although she wants to go because she is interested in solving this mystery, she also wants to protect her brother, even though she is younger. She doesn't think Orpheus, who has been practicing with weapons since he was young, would stand a chance against some creatures in the world, especially ones that were of magical nature.
Thus, the journey of the two begins.
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I know its long, but hopefully you'll give it a read. Its just the basic background story, really. But here are some features I hope the have in the game:
- Aethalite Shards - Crystal Shards that have imprints of memories on them, that allow you to view things that happened in the past.
- An air/sea ship unlike any other.
- An AP system, where you can choose to customize your characters. For example, you can specialize Gilda in magic and daggers, magic and bows, or bows and daggers, for those of you who dislike magic. Orpheus, on the other hand, can use sabers (one-handed swords), swords (two-handed swords), and axes.
P.S. The banner in my sig is for this game. Hopefully, you can guess who Gilda and Orpheus are. You can probably guess something about the "man who was scarred". The other two characters...well, they're a secret for now.