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Ethereal Dreams

I just finished playing it, it is definitely one of the few xp games that I actually care about, I felt disappointed though, I though the demo would be longer...
There are some things that need change, like the boss battle.
I really hope you'll keep working on this project. good luck to you =)
 
Glad to here you enjoyed it! We do plan on making the next demo considerably longer. Its release is currently roughly slated for Summer.
As far as the boss, we unfortuatly tweaked the difficulty too much on the easy side appantely :\ Something to keep playing with until we tweak it perfectly. (or close to)

We've already dedicated many months to this project, and have become attached to our characters and world, so I really don't see it dying ^_^
 
Makio=amazing. Plus, this game also looks amazing. I can't wait till you get into the storyline and see how you tell your story. Good luck and if you need anything, let me know. :)
 
lol thanks ama55! *always flattered*
I can't wait until we get into the storyline deeper either! I want to see how people react! *zips lips though since she has a bad habit of being a walking spoiler*

Thanks again!
 
Well, before I get into the heavy stuff I'd just like to say, you've renewed my spirits for RMXP games. This game is a definite example of how well the engine can be put to use, if you have time and dedication. Now, a review.

Plot/Story/Dialog/Characters
This would probably be the games lacking area. The plot was a bit dry, and doesn't make for a good introduction (take in mind I'm only referring to the demo). It's missing some sprinkles here and there to give it a solid and interesting feel. In this particular demo I felt that it just jump into things a little to fast, although no real "plot" revealed itself. As is, this is just a "Complete a mission" scenario. I'm pretty sure you will expand on the actual plot later in the game.

The dialog, on the other hand, was very well done. It seemed as if you revolved it around the personalities of the characters as oppose to revolving it around the story and time setting. I believe in the case it was for the better. You can feel the essence of the characters come to life through their dialog (be they a drunk or other-wise.) This was the one thing that kept me in the story or lack thereof.

The characters were also a plus for this demo. As stated earlier the dialog helped substantially in defining the characters. You could definitely get the relationships amongst one character to another, and you could understand each individual personality amongst the party. A very nice job in this department.

5.5/10

Graphics
It's quite refreshing to see something that's not RTP. You went above and beyond here. The tilesets were astonishing. You were able to design the enviroment well enough to create an atmosphere fitting for the game. You also get points for the creativity factor. I admired the "waving grass," but I did feel that some static grass would've helped out a bit more in the huge patches. The spriting was also very nice. It matched the tilesets (aside from a few perspective errors).

The art work made me extremely jealous! It was very well done, and the style was quite impressive. The artist is very talented. I don't really have much to say in this area, because I couldn't really see much of a problem. Solid job.

8/10

Audio
Another great quality of this game. The music selection was excellent. This was another addition to creating that very good atmosphere. The only thing that I wasn't a big fan of, was the battle theme. It wasn't a bad choice. It just wasn't my style a fight music. I was most fond of the forest music; very calming and very refreshing. I enjoyed most of the Music Effects as well. The sound effects were something that I didn't really notice in this demo. If they were present, they didn't stand out.

9/10

Game Play
You had the typical RPG aspects here. This is my favorite type of game play. It's was very straight forward. You have the aspect of exploration with the absence of puzzles. I know you'll probably add puzzles in the complete game, but I'm usually not the biggest fan of difficult puzzles.

You added some systems in the game that help make it unique. The talent leveling was a great addition. There were a few things I would have liked to give a try, like the Tactics option.

The battles were surprisingly balanced. I felt that there were times where my entire party was missing far too much, but overall they battles were pretty fun to conquer. Random battles aren't really my favorite of the battle encounter styles, and they occured a bit too much in this demo. You also made me realize that hazardous when you fight under the influence. Don't drink kids.

7/10

Overall
All in all, this demo was pretty good. Were it lacks it shows much potential to improve. It gives you the feeling that you would get from a game like Final Fantasy 5 (minus some things, of course). I could see my self playing through this as a complete game and enjoying it very much.

I hope this doesn't get dropped and/or you disappear and we never hear from this project again.

Final Rating: 7.5/10 (Excellent Work)
 
Wow---just *is at a lack for words*
Very happy you like our characters. Don't worry, we promise the plot will pick up. A lot actually....a lot....We spent a LONG time fleshing out our characters, world, and story. I'm happy that the character's dialouge is strong.

I always worry so much about those tilesets...But so far they've been so well recieved. It makes me proud. Yeah---perspective...my worst unit in art class. : P
And the artwork, ---yay~!

The soundtrack is actually going to change. As soon as our composer finishes the songs up. n.n (But yes...Atelier Iris music is what we used, from both 1 and 2)

Yes, there will be puzzles...hopefully none that are TOO too hard.
Tactics will take a while to script. It ties in with the Auto command, letting you set 4 custom setups for each character.

This review made me smile---a lot. thank you very much for taking the time to play and write this.
I'm sure---I should say more, but I'm really too flattered to form more words...

Thanks~!
 
Actually Makio,

My opinion doesn't seem very valid here, but I'm going to state it anyway. I completely disagree with Jstreet. I think that it's much better than he said it was. Not that I'm an authority, (while it seems like he is.) but I think that there's a lot to be said about your characterization. (Not only were the characters really well drawn) but their personalities where really well done too. I can't say that I'm a big fan of some of the tiles in the tileset. But the characters were pretty freaking amazing. I mean, honestly. At first, I didn't think that I would like them. But then I got used to the style and found myself getting attached to them. So... I don't know. Kudos or something. :D
 
kyleblakely42;176901 said:
freaking amazing
thank you thank you. *is the happiest writer alive today* well...maybe not, but I certainly think I am.

Like I said before, making our characters was the bulk of our time spent on this game so far. And to hear people like them this much, this early on--- Well, I can promise all of you that it's only going to get better. ^_^

*brain is floating somewhere on cloud 9 with happiness*
 
Yaaay. ^_^

You should keep me updated. I'm new to this whole forum thing. *see lame handle* But I've been lurking around for a while playing some of the games. And I think this (Other than Under) was one of the few that I even chose to comment on. Oh yes. Feel honored. :p I'm really sad that the demo was so short though. You guys better had get to work.
 
We're going to put a lot of effort in (hopefully) this week. If anything, there will definetly be a longer demo by the summer. But hopefully it will be done sooner than that. n.n

I understand being a forum lurker...I usually am. n.n'
thanks again!
 
For having almost no plot revealed, I have to say that the demo was actually quite fun to play. I especially like the cut-scene (I guess) at the end, it made me chuckle for a while.
I have to say that the dialogue was very well done, but there were a few things that bugged me. For one, there were just too many people in the town that just sat there. I think I only saw two NPCs that actually moved... of course, this is just a minor complaint, since it really dosen't matter that much. Another thing was the plot, but that can be excused since it is a short demo after all. There are probably a few other minor (very very very minor) things, but overall, I enjoyed it a lot. Kudos to everyone at Team Dragonfly. This project just has so much potential behind it. The graphics are just gorgeous (The tilesets were very very nice, btw) and the dialogue is, like I said before, very well done. The music was just awesome (The bass in the battle BGM had my sister flipping out).
I cannot wait to see a longer demo in the summer (Actually, I'm getting all tingly just thinking about it for some reason...).
 
I'm glad to hear it was fun to play :thumb: Slow plot development is defiantly a down side we know about (and hope to fix somewhat with a prologue of sorts.)

Eventually some of the NPCs will have custom positions (such as sitting) so that you don't see a bunch of people just standing around (it's one of those custom spirte things we're still working on.)

The use of custom graphics really slows down the production speed, but it is defiantly worth the time and effort ^_^

P.S. Do the spoiler tags in your sig ever end O_o (Ok, I know they do, but wow)
 
Dammit. Now I have to step my gamne up a notch. I literally see you as the the game topic that will possibly directly compete with mine this summer... (not that I'm planning on releasing something this summer.. :;shuts mouth::)

All biternness aside, I'm lovin it! You're game inspires me to make my game a bit better. MWAHAHAHA... :;runs off::
 
J.D. Slasha;177484 said:
Dammit. Now I have to step my gamne up a notch. I literally see you as the the game topic that will possibly directly compete with mine this summer... (not that I'm planning on releasing something this summer.. :;shuts mouth::)

All biternness aside, I'm lovin it! You're game inspires me to make my game a bit better. MWAHAHAHA... :;runs off::
Nothing better than some friendly competition to make us both work our butts off. XD Challenge accepted! ^_^
*rushes off to take a look at your project page*
 
I played it on the previous day, and damn.
The plot was very funny, that part of the drunk that appeared in a cutscene, that reminds me of a character of my project. Very funny, indeed.
The battles (I hate random battles) were not so annoying like in most rpg games. And I loved that level up system with the attributes.
The music was well placed and suit the game.
The graphics are awesome, even though some have errors on it's shape.
A project that I'll keep an eye for updates.
Will be more characters available for playing with in the next demo?
 
Yes, the next demo will add one more character. And if things go well a demo in the summer will have that one new character, plus two others for your party.
Not a lot of people seem to like random battles, lol.
Glad to have you laughing, and glad to hear you're keeping an eye on our project. Thanks~!
 
Not too much I can say that hasnt been said but I played it to and really liked it too. The artwork is the obvious draw for me, the facesets are great, as is the way you display them.

Really nice dialogue and well characterised characters too. I'm not too sure I like the forest tileset but I do applaud you for using original stuff. The menu alterations are also very nice with the talent system, it is well presented.

If anything could be improved on for me, it would be both the mapping - particularly the forest and making the forest have a little puzzle at some point too, I'm a puzzle whore though.
 

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