@Despain: If we didn't keep it true to the original, we'd no longer be able to call ourself PW Geeks
It took about a month to make. Two weeks on the base scripts and two weeks on events and some of the more cosmetic scripts. The most tedious part was probably the sprite edits, but Maks handled all of that, so I guess I can't really comment on that. I will say that my DS felt abused, especially during those first two weeks. (Turn it on, open and close the court record a few times, turn it off (or better yet, forget to turn it off, and leave it on with a lid closed all night))
I wasn't actually planning on publicly releasing the system because I cut quite a few corners, and made it just do specifically what we needed it to. I will however send an unencrypted version of the game (along with a text file explaining the various switches, variables and script calls that I'm hopefully going to write tomorrow after work) to those who ask. I will warn that I'm not sure how versatile it will be. For example, I didn't program in support for more then 8 pieces of evidence, and there's currently no save function.
Oh, and I actually saw that one PW-esque graphic you posted a week or two back. It kinda amused me, since I was working on DA at the time.
@Xathia: I was once bad at them too ^^; I should have made the damage do less like I was originally going to do, but I wanted to keep it true to the original.
@JD: Glad you got a chance to play it
We had a lot of fun with the cameos (since we haven't had a chance to put any in the actual game...
yet)
@ArtBane: We might have put a fair amount of time into this, but we had alot of fun while doing so, and that's what counts. I don't think we'll ever be able to top it though... ^^;