it's not an adventure game. an adventure game is Day of the Tentacle or Secret of Monkey Island or hell, even Myst. see my above post for info on genres.
Myst is a point and click adventure. Zelda is action adventure. But seriously, genres dont mean much to me unless they call it an RPG, then I expect certain things which this game lacks.
yes i thought that was actually a strong point. it gives you incentive to really fully explore an area before leaving it, instead of revisiting repeatedly.
You mean the thing about the sidequests re-using dungeons that you visit for the main quest anyway? You actually
like that? No...thats just lazy game design. Hell, I could make a million "quests" for Morrowind in about an hour doing that. Just make an NPC who says they lost their favorite underwear in that dungeon over there, place a pair of undies in the corner of a room and viola. I just made a quest good enough to be in a bioware game.
what
there are like 230 planets you can explore in mass effect
230 to explore? Or do you mean 230 you can look at from your ship? The planets that you can actually LAND ON are very few and all pretty much the same. Either you find a science base or a mine and they all consist of three or four identical rooms. See, Bioware likes to recycle.
and also in this game the areas are pretty expansive, i mean i was satisfied with the size. it doesn't need to have 453243 square miles of wilderness and nothing to make it enjoyable.
That is your opinion. If you are satisfied with not having a real world to explore, who am I to judge? Myself, I found it VERY disapointing.
it sounds to me like you just want elderscrolls 5.
elderscrolls =/= the framework of all rpg's.
actually sometimes i find the total lack of linearityin bethesda games to make the experience less powerful. sure there's more to do, but there's little incentive.
dont get me wrong, i love elder scrolls. but i like bioware rpgs a lot more usually.
Nope, I could hate on bethesda all day long too. They just need better writers and actually add joinable factions in their next game and Ill be satisfied. But at least in their games I can make a character go wherever and do whatever I want instead of being forced down a set path. In Fallout3, after I had played the game "normally" a couple times, I made an antisocial survivalist character who avoided towns and lived off the land. Never did a single quest, never bought a single thing, just me and my doggy friend exploring the wasteland together. Thats a true roleplaying experience.
a western rpg is not defined as being nonlinear you jackass.
Well, non-linearity is not the ONLY thing a western RPG should have, but it is on the top of the list. And you can make yourself look foolish by calling me names over a stupid videogame if you want.
outside of the elder scrolls series and fallout 3, name me 5 big-development-company-made RPGs that are completely non-linear. go.
It HAS to be a big name developer? Those guys are the only ones who count now?
lots of games still do it? hell if you play oblivion the way i do (fast travelling) you end up with the same result.
Yeah, because bethesda got on track with the "big name developers" and decided most people think RPGs are too complex, and want the game to do all the "hard work" automatically. Oblivion's fast travel is an atrocity. It was handled much better in Morrowind, the last great RPG. You had to actually pay a guy to take you to a destination on a giant walking bug or a boat, or just walk there yourself. You didnt have a magic map that teleported you wherever you wanted to go.
Hey, Im glad you liked Dragon Age. I like it too. But its not an RPG. All the rpg crap they shoved in there only detracts from what would otherwise be a great "tactical" action adventure.