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Cell Chamber

Cell Chamber [DEMO + YOUTUBE TRAILER]

Sure, thanks.

Well I threw this idea out at some other guy but I don't think he's actually going to be doing it. I need a town theme for the underground mining town of Rubel Valley. They have built their homes deep within a chasm to save time travelling back and forth from their workplace, but nowadays with technologies introduced by Nova Corp. the raw materials in the mines are now scarely used. As a result all the men spend most of the days drunk in the Miners Guild. Atmosphere is like, I'm jobless but I don't care. Think workers town type tunes mixed with cavey sounding things.

Hows that sound.

@ cheeze

I can't take credit for the fire man, it's made by militant milo. Remember to save all the interesting resources you see for free use(credited), it will come in handy in the long run.
 
Whoa J, that was pretty quick and it suits the map perfectly when I gave it a try. For a second when I heard it I thought it sounded pretty evil, but then after that it felt just right, I can definately hear the deep cave elements in it.

If you ever wanna get your "Juices flowing" again with another track, just let me know, and thanks very much.
 
Think nothing of it. Perhaps sometime tomorrow I'll be ready to do something else. My alcolhol is kicking in...si I must relax for now =P
 
Woo! Finally i can see all the sections to the front page again, and may i say nicely presented Calibre. I can't wait for episode 1 this looks really promising. Keep up the great work, i'll check up for updates.
 
A SCREENSHOT UPDATE (AND A CRY FOR HELP)

http://img409.imageshack.us/img409/6122/rubelbridgehe7.jpg[/IMG]

This is Kenji, a playable character, though sadly he has no sideviews, or backview. Without them, he won't be able to travel on an adventure with Koen. He needs a spriters help to finish him off so he can set off. Please help him.

In all seriousness though, this is the cutscene where you meet him for the first time in Rubel
Valley.

http://img293.imageshack.us/img293/9279/kenjiandkoendw8.jpg[/IMG]

This is the cutscene that dialogue is delivered in. I've attempted to match it to the mapping.
 
Hey Calibre,

This game is looking awesome so far! The story is very gripping, and the screens are to good to be true. Very nice use of cosmetic fogs and damn, those character art is very nice!

Also, check your PM Inbox!

Greetings,
Equizer
 
Equizer, thanks for the PM, I got it and will be continuing that conversation through PM. Just a note to anyone that also may have tried to PM me last night my inbox recieved an uncanny amount of messages, sorry, it has space again now.
 
Updated the Help and recruitment section a bit because a few people have PM'ed me thinking I mean something else with battle work.

@ Nick Numbers

Cheers buddy, comments like that make me want to quit uni, set up a standing order for a pizza delivery service and get the damn thing out!

Thanks for the boost.
 
Sasuke89 is taking a shot at it. The demo I last recieved was working pretty good, but there were a few issues in communication, so some slight adjustments were being made. He said to expect a new demo at some point this week. The next stage after the mechanics adjustments is to script that battle layout. So far the ATB Character Gauge and the Skillshot are in. This is all working with side view battlers script by minkoff/dervvulfman.
 
Holy freaking crap... Dude, if you need music I am so there... I'd love to be a part of this... WOW! This looks... amazing... keep up the good work
 
Hey, you must have been scrolling through a whole load of games to pull this back up!!

I recruited a musician just a few days ago and he'll be commencing the tracks as of the moment. However, it would be good if you could PM an example of yours so I can see if your style fits with the already original score that I have, should he ever go AWOL.
 
The Cry of Fallen Angels;184993 said:
Just dropped in to say:

Name change <3

As for the new style, that fits with my update:

Just to remind myself that I am actually progressing with this...

WHAT AM I UP TO...

New Title w/ help from ccoas script

http://i11.tinypic.com/4c2uq93.jpg[/IMG]

New Battle System - Had to resort to combining pre-made scripts in the end, though I'm hoping someone will visually fluff this up for me at some point by rearranging the actor status with facesets and adding an ATB gauge with enemy battlers on it, as well as sexing up that arrow input command.

http://i14.tinypic.com/43w8hgj.jpg[/IMG]

New sprites by Hydrolic, The Man and I, plus story development

http://i5.tinypic.com/4igghvn.jpg[/IMG]
 

Aran

Member

Calibre... I hate/love you, man! This game is gorgeous

Who makes your battlers? or are they ripped? what is it, cuz they're amazing!
 

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